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-   -   Ship Design for Dummies, weapons, armor, shields, oh my! (http://forum.shrapnelgames.com/showthread.php?t=10004)

oleg July 28th, 2003 11:12 PM

Re: Ship Design for Dummies, weapons, armor, shields, oh my!
 
Quote:

Originally posted by geoschmo:
... I hope that shields at least prove semi usefull for LC's and above beyond just anti-boarding. the greater size to damage ratio should make the difference.
<font size="2" face="Verdana, Helvetica, sans-serif">Please don't forget ID. It was no coincidence MM was finally forced to do something about that uberweapon !

spoon July 29th, 2003 12:17 AM

Re: Ship Design for Dummies, weapons, armor, shields, oh my!
 
Quote:

Originally posted by geoschmo:
But it just doesn't fit with what I see when I test it. I haven't tried shields yet, but at least for armor I see no point in using ANY once you get past LC's. The mounts make the weapons do just too much damage, even for Armor 3. That is unless you have a lot of armor, and then your ship is too weak to really hurt the other guy.

<font size="2" face="Verdana, Helvetica, sans-serif">One of the main reasons I use armor is because it is cheap, and a lot of my designs end up with armor III on them just for the sake of keeping cost within the build-time cutoff points.

Wardad July 29th, 2003 05:16 AM

Re: Ship Design for Dummies, weapons, armor, shields, oh my!
 
Damaging Warp Points - up to 200kt damage, ignores shields, damage is applied to armor first.


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