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Re: Attack of the Ankle-Biters - Replacment player needed.
I'm actually going to work on this small-ships mod; it'll be a nice break form bashing my head against the "wth weapons do I give each paradigm" brick wall I've reached with Exodus, and it sounds like a real fun game in it's own right.
On the subject of stellar manipulation: methinks I shall have to work on those too; get most of 'em at least able to shoe-horn into a bulk freighter with minimal engine/control components ... hmm, giving them 1kT of cargo would work. |
Re: Attack of the Ankle-Biters - Replacment player needed.
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Re: Attack of the Ankle-Biters - Replacment player needed.
Pax, if you give a comp the Cargo ability with 0 cargo space, it still counts as a cargo space to satisfy vehicle requirements.
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Re: Attack of the Ankle-Biters - Replacment player needed.
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Geoschmo |
Re: Attack of the Ankle-Biters - Replacment player needed.
Well, I'm almost done ... I'm just finishing up the VehicleSizes.txt file now.
I got a touch ambitious,and tweaked a few other ocmponents -- more range for torpedoes, gave the GHB armor-skipping, cut the range of the PPB by one, upped MB range by one ... the general sort of things being discussed in the Stock Balance mod. Tweaked the unit-launch components to have their launch rate be porportionate to their tech level (1/2, 2/4, 3/6 respectively). Lowered PDC range. Improved the Shard Cannon slightly. A few things like that. Also a couple minor stylistic/concept things (TK Projectors now skip all shields ... their cost may need to be tweaked later). OH, yes: upped armor hp/kt significantly for normal armor, and slightly for most others. Added a couple neat toys: MultiColony Twice as big and costly as any one module, but, can do the work of all three. Need to have all three colonisation techs to build it. Advanced Bridge 10% sensor/ECM bonus and small antiboarding defense. Advanced Crew Quarters Does double-duty as CQ and LS. Advanced Fighter Cockpit As Advanced CQ, for fighters Drone Fighter Control Computer MC for fighters Lastly, I co-opted Deathstalker's Mount Mod, adjusted a few to be useful for the smaller ships, trimmed out all miniaturising mounts (except those aimed at remote mining), and chopped off the bigger mounts. As for changes to Technology, the only real changes (other than organising things a bit differently in the research screen) are these: </font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Ship Construction Old = 9; cost = 10,000 New = 6; cost = 20,000 SC Hull(s) 1 Scout, Light Transport 2 Probe 3 Frigate, Fast Courier 4 Destroyer 5 Fast Frigate 6 Heavy Destroyer, Bulk Transport Base Construction Old = 3; cost = 100,000 New = 3; cost = 100,000 BC Hull 1 Spacedock 2 Outpost 3 Starbase</pre><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Hull sizes, ECM, EpM, etc are all per my table below. I should probably be ready to upload a beta Version in a couple hours (gonna break for supper ... a man's gotta eat, after all! http://forum.shrapnelgames.com/images/icons/icon10.gif ). |
Re: Attack of the Ankle-Biters - Replacment player needed.
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But then, you're down to three fighter bays, each one with not a WHOLE lot of cargo capacity in and of themselves. You can launch, what, twice? Three times? In Groups of three? No thanks. Give me ~100kT more, so I can pile on two more launch bays, another cargo bay, and a second PDC ... and we're beginning to talk "Carrier" rather than "auxiliary Fi-Con" ... |
Re: Attack of the Ankle-Biters - Replacment player needed.
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The weapon, as a result, will almost definitely need to be adjusted to be more costly, both in terms of research and price to build. But it better fits how I "see" telekinesis working. |
Re: Attack of the Ankle-Biters - Replacment player needed.
File uploaded (sucker compressed to under 90KB, lol):
Small Ships mod, v 1.0a, Beta 1. Feedback and such will be welcome. |
Re: Attack of the Ankle-Biters - Replacment player needed.
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But your mod idea is cool too. I like them both. http://forum.shrapnelgames.com/images/icons/icon7.gif Geoschmo [ July 28, 2003, 00:05: Message edited by: geoschmo ] |
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