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Re: Hidden facts of SE IV
planets have about 200% penalty to be hit, ECM wont change a bit.
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Re: Hidden facts of SE IV
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[ August 15, 2003, 14:43: Message edited by: Loser ] |
Re: Hidden facts of SE IV
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Like that makes any difference http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Hidden facts of SE IV
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Like that makes any difference http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Okay, so with both 30% armors this cranks down to a 70% bonus for the attacking ships. And that means, assuming the assaulting ships don't have any combat bonus of their own, that their chance to hit does not drop from 100% until they get eight squares away from the planet. Is this correct? [ August 15, 2003, 16:56: Message edited by: Loser ] |
Re: Hidden facts of SE IV
Some more hidden facts about SE4:
-Putting supply storage on bases allows them to be fleeted with ships, and if it's in orbit above a planet the planet gets the resupply depot ability. -Your race can earn experience points and save them from game to game. If you get enough points you can trade them in for a massively powerful hidden racial tech tree with weapons that can destroy planets from up to 4 systems away. -If you start a game of se4 between midnight and 1am on halloween, all ship images are replaced by pictures of witches, pumpkins etc. -If you meet a player in an SE4 game whose emporer name contains the letters 'F', 'N', 'Y', 'R' and 'O' in any order, there is a bug that lets you get infinite minerals for the rest of the game if you declare war immediately and direct all your warships/ intel against that player. -If you succeed in building a ring/sphereworld over every star on the map before turn 255, a nude picture of anna kournikova will be displayed as your race portrait. -If you play your se4 cd backwards on a record player, you will hear demonic Messages in the lost ancient language of the EEE. -If you send money and/or nude photos of Anna Kournikova to dogscoff's home address, you will be granted masses of good karma and be guaranteed a happy re-incarnation. |
Re: Hidden facts of SE IV
Now D, I was all ready to jump on you about the first one being totally wrong, untill I read the others and realized you are just kidding around. That first one sounds reasonable enough that you are going to get some people saying, "But I read somewhere that if you..." http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Hidden facts of SE IV
New hidden fact SEIV
67% of the people that play SEIV use mood altering drugs (legeal amd illegeal) My Wife says no of us can spell worth a durn. Hidden fact: replaces componets. |
Re: Hidden facts of SE IV
Hidden Facts:
--Fighters in Space added to fleets suck up incredible amounts of supply (Fighter piolots go crazy buzzying all the ships, wasting valuable fuel). --Co defending warp-points with an ally frequently causes you both to be position well away from the center. --Defending against a fleet coming through a warp-point does not give you first fire, it gives you the first move, which usually gives you first fire. --Unarmed ships disregard orders and run away. --Troops cannot invade an eneymy world with zero population due to Food Contamination or some other means. --Units never take damage. They are either intact or destroyed. --Combat occurs every day when zero movement assets (Satellites, Bases) are present at a potential battle site. --Fighters draw experience from the fleet to which their mother ship belongs. --If you abandon a riotous world and transfer new population to it, it will no longer be rioting. --Opaque systems & storm sectors add 1 to 2 factors to cloaking. --Units do not get racial movement bonus during combat. e.g. 6 engines on a fighter + one racial, give seven movement strategically, but they only move 3, not 4 in combat. --Ship/Fleet Experience at a planet accrues even if you only move through the sector. --Retrofitting your entines with no other supply container on board will deplete all your supply. --To close a warp-point you must start your turn on a warp-point. You can move and create a warp-point. --Combat does not occur every 5 days as indicated in the manual. It happens when a ship's or fleet's turn to move comes up. --Downgrading a treaty resets the trade percent back to 1%. --Population growth occurs before production, so removing a small population from a fully populated homeworld well sive give the 4 Bil bonuses to production and construction, providing your pop growth recovers back to the 4 Bil level. --Fighters launched from ships during combat will be recovered, if possible, automatically at the end of combat. |
Re: Hidden facts of SE IV
--If you abandon a riotous world and transfer new population to it, it will no longer be rioting.
This is true in most cases. However when an enemy is pounding your Empire. And continuing Happiness losses the 'Shoot a million people and the rest will behave techneque' can fail. Hidden fact: Ship movement log replay can be a valuable tool for watching were enemy ships go. |
Re: Hidden facts of SE IV
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[ August 15, 2003, 22:55: Message edited by: Imperator Fyron ] |
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