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-   -   Map for Star Trek Mod (http://forum.shrapnelgames.com/showthread.php?t=10115)

Suicide Junkie August 16th, 2003 03:23 PM

Re: Map for Star Trek Mod
 
Moderators can't view PMs...
Admins probably can't view them easily, though theoretically they could change your password and log in as you.

[ August 16, 2003, 14:24: Message edited by: Suicide Junkie ]

Jack Simth August 16th, 2003 04:01 PM

Re: Map for Star Trek Mod
 
A bit off topic here, but I'm referring to the system admins: the computer techs. How easy it is for them to read someone's PM depends on how the board is set up. If the .cgi format the board runs in is as open-source (given direct server access) as .php is, then it would be a surprisingly simple matter of finding that method in the code (a search for "private message", perhaps), digging out the query(s), and running it(them) independantly on the appropriet database(s) replacing the variable used for the currently active member with the target's member number; a copy/paste procedure - a matter of a few minutes, tops. If the board is compiled (and not a script like .php) and the system admins don't have access to the source, then it becomes much harder. Not that anyone would; it's an invasion of privacy - just that they could, which is as I stated.

Also, they wouldn't need to change your password, just look it up - there is a warning when you change your profile: "Note that your password is not encrypted and may be accessible by the message board administrators." If true, they can read it directly. Again, not that they would, just that they could.

Fyron August 16th, 2003 09:45 PM

Re: Map for Star Trek Mod
 
Most forum software packages store passwords in encrypted format. Just one more reason why UBB sucks...

Atrocities August 16th, 2003 11:28 PM

Re: Map for Star Trek Mod
 
Quote:

Originally posted by Jack Simth:
A bit off topic here, but I'm referring to the system admins: the computer techs. How easy it is for them to read someone's PM depends on how the board is set up. If the .cgi format the board runs in is as open-source (given direct server access) as .php is, then it would be a surprisingly simple matter of finding that method in the code (a search for "private message", perhaps), digging out the query(s), and running it(them) independantly on the appropriet database(s) replacing the variable used for the currently active member with the target's member number; a copy/paste procedure - a matter of a few minutes, tops. If the board is compiled (and not a script like .php) and the system admins don't have access to the source, then it becomes much harder. Not that anyone would; it's an invasion of privacy - just that they could, which is as I stated.

Also, they wouldn't need to change your password, just look it up - there is a warning when you change your profile: "Note that your password is not encrypted and may be accessible by the message board administrators." If true, they can read it directly. Again, not that they would, just that they could.

<font size="2" face="Verdana, Helvetica, sans-serif">Jack what are you up to? http://forum.shrapnelgames.com/image...s/confused.gif

Atrocities August 16th, 2003 11:38 PM

Re: Map for Star Trek Mod
 
Quote:

Originally posted by userx:
For those of you that are interested, I've updated the Star Trek Mod Map. You can download the update here

I've moved the Vulcan system to the south east of Sol (where the Andorian system was) and moved the Andorian system between Vulcan and Sirius.

Also changed the values/size of the planets in the Klingon and Romulan home systems.

Have fun.

<font size="2" face="Verdana, Helvetica, sans-serif">I tried the link above but all I got was a funny looking error. Could you please zip the map or email it to me. Thanks.

Jack Simth August 17th, 2003 01:04 AM

Re: Map for Star Trek Mod
 
Quote:

Originally posted by Atrocities:
Jack what are you up to? http://forum.shrapnelgames.com/image...s/confused.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Someone asked a question about the board, and I answered; another posted something that indicated I wasn't as clear as I should have been, so I expanded on the original with another post. What were you thinking I was up to? http://forum.shrapnelgames.com/image...s/confused.gif

userx August 17th, 2003 05:06 AM

Re: Map for Star Trek Mod
 
As requested, here is the Star Trek Map zipped

Star Trek Mod Map v1.01 zipped

userx August 17th, 2003 06:26 PM

Re: Map for Star Trek Mod
 
Attention, if you've downloaded Star Trek Mod map Version 01 file startrek_01.Map, I'm sorry but it has an error. The warp point in Andoria to Qualor with send you to the delta quadrant. It has been fixed. Please download the fixed Version here.

Raging Deadstar August 17th, 2003 07:52 PM

Re: Map for Star Trek Mod
 
Quote:

Originally posted by userx:
Attention, if you've downloaded Star Trek Mod map Version 01 file startrek_01.Map, I'm sorry but it has an error. The warp point in Andoria to Qualor with send you to the delta quadrant. It has been fixed. Please download the fixed Version here.
<font size="2" face="Verdana, Helvetica, sans-serif">Hehe, that sounds slighty Voyagerish to me http://forum.shrapnelgames.com/images/icons/icon12.gif I'm not really a Big star trek fan but i enjoy the races and shipsets. I'll download this and the star trek mod tonight and report back my findings http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron August 17th, 2003 09:26 PM

Re: Map for Star Trek Mod
 
Have you asked AT to include this in the ST mod?


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