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-   -   Mapping Sol (http://forum.shrapnelgames.com/showthread.php?t=10126)

narf poit chez BOOM August 14th, 2003 10:04 PM

Re: Mapping Sol
 
could even have it more to scale, with jupiter the size of a sphereworld.

Captain Kwok August 15th, 2003 01:16 AM

Re: Mapping Sol
 
Quote:

Originally posted by narf poit chez BOOM:
moons go around planets. therefore, phobes and deimos are moons, yeah? makes sense to me.

maybe astroidal moons.

<font size="2" face="Verdana, Helvetica, sans-serif">I think Phobos and Deimos are way too small (~25x15km) to justify their inclusion as moons, and since their is only two of them - it hardly justifies them being represented as an asteroid field.

If you included them, then you'd have to include the dozens of little moons around the Gas Giants...which is a little overboard IMO.

Stone Mill August 15th, 2003 08:12 PM

Re: Mapping Sol
 
Quote:

Originally posted by Lord Kodos:
The idea of this project is to make it vanilla, so it can be used with base SEIV maps. Sorry Fyron ^__^.

And how will we represent the Oort Cloud? And I say put a asteroid belt on Jupiter to represent its many moons.

<font size="2" face="Verdana, Helvetica, sans-serif">Lord Kodos- I think this is a great endeavor and I look forward to using your map. I have often toyed with this very idea.

In fact, I think I have a very cool use for it... depending on how it shapes up!

Lord Kodos August 15th, 2003 08:37 PM

Re: Mapping Sol
 
Quote:

Originally posted by ZeroAdunn:
Or, you could make a map of the sol system, with systems being planetary orbitals, each one contains one planet at the center of the map (like earth) and various moons spread out around it on the system map, then warp points could connect the various systems...

Actually, I might just do that.

<font size="2" face="Verdana, Helvetica, sans-serif">I once toyed around with the idea for a Mobile Suit Gundam mod, which I decided to work on at least an hour a week. In any event, thats how I more or less decided to do it. Each "system" would have been a Side(for you uninitiateds, that means a cluster of Space Colonies) and one System would be the Earth, and another the Moon.

Of course I hit a few snags. For one thing, I dont remember how many colonies are in a Side, I think it was like 40-60, and furthermore, I forget how many Sides there are. I know Side Three was farthest from the sun. Of course IIRC each Side was in one of the lagrange points.

In any event, back on subject, yeah this would be cool.

Jupiter should NOT be a Sphereworld, we are sticking to basic SEIV classifications really, so it should be a huge planet.

The idea, Zero, is to make a map that is a template for use in other maps, but not to make a map that can be used on its own.

Unless you want a Sudden Death one system map with only one planet of any real value! ^__^

Stone Mill August 15th, 2003 08:42 PM

Re: Mapping Sol
 
Quote:

Originally posted by Lord Kodos:

Unless you want a Sudden Death one system map with only one planet of any real value! ^__^

<font size="2" face="Verdana, Helvetica, sans-serif">Hmmm... Now that's thinking like an earthling. http://forum.shrapnelgames.com/images/icons/icon12.gif

QuarianRex August 16th, 2003 01:39 AM

Re: Mapping Sol
 
Quote:

Originally posted by TerranC:
Earth should be an Oxygen planet - Medium sized IMHO.
<font size="2" face="Verdana, Helvetica, sans-serif">Medium sized? Are you serious? Max pop. of a med. sized planet in the unmodded game is 2Bil. We've already exceeded that. Large has a max pop. of 4 billion. Much more reasonable.

TerranC August 16th, 2003 02:02 AM

Re: Mapping Sol
 
Quote:

Originally posted by QuarianRex:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by TerranC:
Earth should be an Oxygen planet - Medium sized IMHO.

<font size="2" face="Verdana, Helvetica, sans-serif">Medium sized? Are you serious? Max pop. of a med. sized planet in the unmodded game is 2Bil. We've already exceeded that. Large has a max pop. of 4 billion. Much more reasonable.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I'm speaking game wise. Only game wise. It's impossible to be literal in Se4. By the year in which se4 games start, if we haven't destroyed ourselves, IMHO we would have developed technology to live in all corners of the earth, which would probably increase our population by, my guess, at least 2 billion. To implement that in se4, you'd need a hugh breathable planet.

Fyron August 16th, 2003 02:26 AM

Re: Mapping Sol
 
View the planet's population more as the able work force and not the total number of all people, and it makes a little more sense. Still not much, but some. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ August 16, 2003, 02:09: Message edited by: Imperator Fyron ]


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