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Re: "max . event severity" - does it work ??
All right, I started plain SEIV game except only catastrophic events are in events.txt file. There are only me (EDF- Atrocities' race http://forum.shrapnelgames.com/images/icons/icon7.gif ) and one neutral. I pressed F12 untill got this :
1062288468.zip Now imagine it happens while you are playing proportion's game with "catastr." events assigned the status "low" http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: "max . event severity" - does it work ??
JLS is back! So how about those Adamant AIs? http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: "max . event severity" - does it work ??
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Employment has been all absorbing (Employment is so overrated http://forum.shrapnelgames.com/images/icons/icon12.gif . As promised, I will put 100% into it as soon as the Air Conditioning season slows, AIC is in most aspects now finished, later this month looks good for Adamant… I have been downloading your updates and I look forward to getting on board with Adamant and posting within the Adamant thread itself http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: "max . event severity" - does it work ??
Thanks! http://forum.shrapnelgames.com/images/icons/icon7.gif There is another new update. http://forum.shrapnelgames.com/images/icons/icon12.gif
So about the events, I should probably reorder the ones in Adamant, but there are just so many of them... http://forum.shrapnelgames.com/images/icons/icon9.gif [ September 01, 2003, 08:04: Message edited by: Imperator Fyron ] |
Re: "max . event severity" - does it work ??
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This is the question of the day… At first glance to Olegs Posts, with no offense to Oleg, this sounded like a US Pharmaceutical add. First, we make chemical mixture then we make up a disease and now we have a market for this new cure. However, the side effects reported for this Toe Nail fungus cure have been reported to be: Stomach Cramps, Kidney failure, Impotence even death although rare. Above is based on the Doom day Posts below: Quote:
Exaggerated enactment: When you use this new and improved file, your actual Random Events Percenatages will be altered in the nature of (of) (of) ? However, the in-use side effects: May cause drowsiness, Boredom, Game Lock ups there has been rare reports of smoke exiting your CPU but this is a truly rare event and trust me, the gain absolutely out ways the effects; guaranteed . --- With all kidding aside, what is the end result? Oleg bills the current Event files flawed for all are MODS as well as the default se4 file. This new and MOD saving File should be tested first and then released to be sure the respective Mod will have the Random event percentages and effects that the designer desired and without the unworthy sales redirect if possible. === Oleg concerns may have merit as defined by Phoenix-D, in regards to; if you want to set MAX EVENT SEVERITY at the onset of a new game whether it be None, low, med, high and Catastrophic will function properly if our data is in the order Olegs specifies. However, even if the order is regimented from low to Catastrophic, has this been tested to ensure that the integrity of the MAX EVENT SEVERITY slider is still with proper function? Or is all for not! Now with this said, we have many of thousands of hours of game play and testing and the patrons of our mods have not reported any events to be problematic or repeataitve to any extream. Actually, just the opposite, the Players preferred more WARP POINT OCCURENCES and neat stuff of the kind, that will stop you in your tracks and make you think and react to ever fluent and evolving situations; within their controlled realm. FOR EXAMPLE: If I may, I would like to counter Olegs recent above Dooms Day Posts with regards to desighned random events and other preprogrammed opportunities for our MOD Players. Olegs past excerpts. I took the liberty of a few bold highlights, this is a reminder how much fun random events and Preprogrammed opportunities can enhance your game and why the thousands of hours of programming, game play and testing are rewarded by the enjoyment of our patrons, it certainly was not the pay. ====== ~ With much pride I present ~ Quote:
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Olegs Quest The se4 MODs designed here on the Forum for the most part are indeed well thought out and presented to generate excitement and challenges that we designers would like to offer the se4 Community. This is an alternative or Scenario if you will, to the se4 main or other BASE Subscribed MODs. Events as well as all the Data Files are presented as such, and we truly encourage you to manipulate and to enhance (or not) the game to your liking. It is also encouraged to present your modifications or findings in a professional and worthy manor. JLS [ September 01, 2003, 15:35: Message edited by: JLS ] |
Re: "max . event severity" - does it work ??
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[ September 03, 2003, 16:50: Message edited by: JLS ] |
Re: "max . event severity" - does it work ??
Thanks for correcting the file !
But there is still some difference where := are located. Should they all be in line or it is not a big deal ?? |
Re: "max . event severity" - does it work ??
I did not correct your released file 1062224182.txt here in this thread.
The gaps do test out as an error according to GLV 333 turn test with file 1062224182.txt and some very basic plus quick line tests I ran on a general event file, but editer typos aside http://forum.shrapnelgames.com/images/icons/icon12.gif and regardless on how your gift was wrapped or delivered Oleg, I do value what it is inside the package and your thoughts. I agree with Olegs theories and the order of the Events should be regimented from Low to Catastrophic to maintain the Integrity in the pre-game MAX EVENT SEVERITY options as Oleg presented. This will be done for AIC as Oleg suggested… However, the desired Event rate occurrences should be reexamined to insure desired results for those who wish to use Olegs fix. Thank you Oleg, this was a fine Idea and fix. http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 03, 2003, 18:32: Message edited by: JLS ] |
Re: "max . event severity" - does it work ??
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Re: "max . event severity" - does it work ??
You will be glad to know that the Events file in Adamant Mod is now ordered from Low to Catastrophic. http://forum.shrapnelgames.com/images/icons/icon7.gif
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