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-   -   deadly conditions. (http://forum.shrapnelgames.com/showthread.php?t=10321)

oleg September 17th, 2003 05:18 PM

Re: deadly conditions.
 
Hey ! I just past 2000 Posts mark !! New millenium http://forum.shrapnelgames.com/images/icons/icon10.gif

Alneyan September 17th, 2003 05:25 PM

Re: deadly conditions.
 
Quote:

Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">..BTW, did your HW start with good conditions, or is it now unpleasent
http://forum.shrapnelgames.com/image...s/confused.gif

<font size="2" face="Verdana, Helvetica, sans-serif">I have two -20 events in my game. One on HW with unpleasant and another on colony with good. Both went to deadly http://forum.shrapnelgames.com/images/icons/icon9.gif I lost that game because was not able recover HW.[/QB]</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yes, a -20 events is basically a -2.0, and since at best the conditions of the planet are of 1.5, you drop to Deadly and you are perhaps not even able to recover from this event.

Grand Lord Vito September 17th, 2003 05:52 PM

Re: deadly conditions.
 
Quote:

Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">..BTW, did your HW start with good conditions, or is it now unpleasent
http://forum.shrapnelgames.com/image...s/confused.gif

<font size="2" face="Verdana, Helvetica, sans-serif">I have two -20 events in my game. One on HW with unpleasant and another on colony with good. Both went to deadly http://forum.shrapnelgames.com/images/icons/icon9.gif I lost that game because was not able recover HW.[/QB]</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Wow, you are really unlucky with the EVENTS Oleg http://forum.shrapnelgames.com/images/icons/icon10.gif

In the attachments from his email dated Last Friday 9/12/2003. 4.03 events BETA file the planet condition events are now only two and that is at se4 default -5 low with a +10 good event in high http://forum.shrapnelgames.com/images/icons/icon12.gif

3.02 was -5 -10 and +10.

I guess JLS knew about this condition already. In his note he says –10 event may be to tough and that +10 event to PC will often bring the planet up to optimal. http://forum.shrapnelgames.com/images/icons/icon7.gif

Would like to chat but back to work I must http://forum.shrapnelgames.com/images/icons/icon7.gif

[ September 17, 2003, 16:54: Message edited by: Grand Lord Vito ]

Alneyan September 17th, 2003 05:54 PM

Re: deadly conditions.
 
Thanks for clarifying the situation then GLV. http://forum.shrapnelgames.com/images/icons/icon7.gif Yes, -20 would be too harsh, and even -10 is rather strong. (You won't want this event to target your homeworld) So, I guess it settles this problem. http://forum.shrapnelgames.com/images/icons/icon12.gif (Now, let's try to understand how the conditions improvements facilities are working heh)

Fyron September 17th, 2003 11:55 PM

Re: deadly conditions.
 
Running a test... after 2 cycles, a 1.40 planet is still good. If it multiplied, after one cycle you'd get:

1.40 * 1.03 = 1.442
1.442 * 1.03 = 1.48526
1.48526 * 1.03 = 1.5298...

So... it should get to Optimal in 3 cycles if it multiplies, or 4 cycles if it adds.

ROFLMAO! Turn 2404.6: Plasma instability detected in Ahnalt star! Admittedly, there are only 2 systems, one for my planets and the other for neutrals. But, this at least proves that star destroying events don't absolutely favor non-human systems. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Here is my result file:
Conditions Test.txt

It took only 3 cycles for planet 1.40 to hit Optimal, suggesting that it multiplies. Lets look at planet 1.20. It starts at Mild, and needs to hit 1.30 to be Good.

If we assume it adds, you have:
2401.1: 1.20 Mild
2402.1: 1.23 Mild
2403.1: 1.26 Mild
2404.1: 1.29 Mild
2405.1: 1.32 Good

40 turns to get Good.

If we assume it multiplies, you have:
2401.1: 1.20 Mild
2402.1: 1.236 Mild
2403.1: 1.27308 Mild
2404.1: 1.3112724 Good
2405.1: 1.33506105722 Good

30 turns to get Good.

From my results, we have planet 1.20 becoming Good on turn 2404.1. This, combined with planet 1.40, strongly suggest that Conditions modifying facility abilities do indeed multiply instead of add.

[ September 17, 2003, 22:56: Message edited by: Imperator Fyron ]

JLS September 18th, 2003 04:58 AM

Re: deadly conditions.
 
Quote:

Originally posted by oleg:
Hey ! I just past 2000 Posts mark !! New millenium http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Congrats http://forum.shrapnelgames.com/images/icons/icon7.gif Major General Oleg

[ September 18, 2003, 03:59: Message edited by: JLS ]


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