![]() |
Re: FQM Reactions
Quote:
|
Re: FQM Reactions
I'd say 50% of their current number would be good for asteroid only systems.
|
Re: FQM Reactions
Quote:
[ January 27, 2004, 00:20: Message edited by: Imperator Fyron ] |
Re: FQM Reactions
Actually the only thing I don't like is not your fault at all, Fyron. It's the indicators that tell you if you have a special facility on the planet. If that facility is on a moon, it doesn't show up. This is annoying enough in a stock game, but in FQM the feature is almost useless.
Pretty please, Aaron, could you fix this? |
Re: FQM Reactions
Make sure to email that in to se4 at malfador dot com! Otherwise Aaron is unlikely to see it. http://forum.shrapnelgames.com/images/icons/icon9.gif
|
Re: FQM Reactions
i sent off my first email to there, for my suggestion for increasing the maximum amount variables can hold *65535 facility sphereworlds, anyone? http://forum.shrapnelgames.com/images/icons/icon7.gif ) and easing value changing for resource conVersion/trading and cargo moving by clicking on a value like the '2' in 255 and having it go up/down to 355 or 155.
[ January 27, 2004, 03:27: Message edited by: narf poit chez BOOM ] |
Re: FQM Reactions
Quote:
I also think there is too many Astroids. Trying to do something with them will slow Multi-Player games down way to much http://forum.shrapnelgames.com/images/icons/icon9.gif [ January 27, 2004, 09:24: Message edited by: QBrigid ] |
Re: FQM Reactions
This is why I created the "No AST" type quadrants. If you want a "Cluster No AST" for example, copy the apporpriate Mid-Life No AST quadrant, and change the system placement info to reflect that of the cluster. Doing so will not invalidate savegames at all, as QuadrantTypes.txt is only referenced when the map is created, never in-game.
|
Re: FQM Reactions
Fyron:
Have you ever given thought to making a system mod that would allow for “closed” warp points? In other words a warp point that has no graphics to indicate its position, and would that even work? Wait, back up, would it be possible to have a normal warp point but cloak it? Would the picture still show up on the system map? Wasn't there something in SE4 pre-G about that same thing and planets? [ January 27, 2004, 18:32: Message edited by: President Elect Shang ] |
Re: FQM Reactions
Shang, I belive the path-finding fuciton would still use these WPs... maybe even cloaked.
Although that's a great idea. |
All times are GMT -4. The time now is 03:43 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.