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Re: Is The Computer Gaming Industry Finished?
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Also, technical support costs for this reason is probably very much more expensive for PCs than for consoles. |
Re: Is The Computer Gaming Industry Finished?
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Re: Is The Computer Gaming Industry Finished?
yeah, but if you like puzzles, it's great.
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Re: Is The Computer Gaming Industry Finished?
I have to be honest with you all, I really see no need in my life for a console game system. I am sure that something might change my mind in time, but right now I prefer my PC. I will admit that I have had great fun with console games before, especially games like Zelda and stuff, but that would be the limit. I like games that are far more challenging and have a purpose and not just some midway game designed to rewrite history over the battle of middway. (Old NES game that you could not win)
Consoles are moving away from the two dementional Duke Nukem 2 side scrollers into the PC era of 3d high quality 3d graphics. (Been coming for year now.) Console games are a family gaming system, baby siter, and after school kiddy toy more then they are for adults. Adults prefer the privacy of a computer. (And the internet) One day I am sure both systems will completely merge into one system and your Console PC gaming Internet platform will be all you will want or need. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Is The Computer Gaming Industry Finished?
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Re: Is The Computer Gaming Industry Finished?
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Re: Is The Computer Gaming Industry Finished?
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Re: Is The Computer Gaming Industry Finished?
The PC game industry may take a dive for a few years, but there will be a renaissance later. Look at what happened to boardgames. Hasbro bought up all of the classics, several important companies went under, and the 'death of boardgames' was announced. Then suddenly the Germans arrived on the scene and turned the market in a new direction.
If the big PC game companies all move over to consoles, someone will take up the PC market. |
Re: Is The Computer Gaming Industry Finished?
Q1: How many PC games do you know of that are on DVD?
Q2: How many people do you know with a DVD burner on their PC? If your answer shows that Q2 > Q1 then what incentive do publishers have to make games on DVD? What is a company to do when the 'means to copy' has already been inserted into the market? Why would a publisher take the risk of selling to a market where the 'Pirates' have such a huge head start? Remember 'Myst' the all-time greatest seiing PC game ever in the history of PC games? Can you tell me why it sold so well?.. When it came out on the market there were virtually no other 'made for CD' games out there. Sure there were many 'floppy games' that were transfered onto CD. But myst was the first to take full advantage of the CD. Also, CDRW's were virtually non existant. So everyone with a shiny new CD-Rom wanted something to show it off. What did they do? they bought Myst. That kind of success will never hapen again, it can't, simply because the 'novelty' and 'close to pirate-free' enviroment will never happen again. Why? because (as we see whith the DVD situation) the means to pirate have won the battle and now precede the game market. A few more questions.. Q3: How many people do you know with a game console? Q4: How many of these do you know have pirate copies of console games? If Q3 > Q4 then there is (in the eyes of publishers) a better chance of making money (profit) in the game console market. Why then would they turn away from this potential cash cow? What the PC market needs is a 'TRUE' way to curb piracy. Whether it needs to be 'physical' or 'soft' in nature I don't know, but something needs to be done, or the PC game market will be left to the indipendant development companies. (not to say this is a bad thing but without the 'Big-Guns' in the PC game development market, things will just never meet their potential.) Nuf said. Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif [ November 08, 2003, 11:28: Message edited by: David E. Gervais ] |
Re: Is The Computer Gaming Industry Finished?
I pretty much agree with DEG. Many people bought Myst as a means to show off their CD-Roms. We are talking about people who never bought another game before or since. So Myst did not sell as a game so much as a CD-Rom accessory. That opportunity will not come again.
I am not certain that piracy (or the lack of it) was a relevant factor, but that's just my opinion. |
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