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Re: Sweet Mod 2.1
LOL silly Canadians! No offense to Canadians... of course, Tesco was playing Star Trek instead of normal things like Cowboys and Indians when he was 7-8 years old, so he is rather messed up in the head. http://forum.shrapnelgames.com/images/icons/icon10.gif j/k
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Re: Sweet Mod 2.1
7 Posts in a row for Tesco!!! Is that some sort of record? http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Sweet Mod 2.1
DownLoaded, try to run, it seems I have another mod making trouble for me, Gas Giant colony tech can not find still working on it.
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Re: Sweet Mod 2.1
Did you select the racial trait "Gas World Natives"? The mod incorporates Ekolis' Colony Tech Mod, which is designed to prevent the ability to trade starting colony "techs", which are not really tradeable technologies.
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Re: Sweet Mod 2.1
I get it when loading
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Re: Sweet Mod 2.1
Is it an AI research file error? The mod is not designed for single player use.
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Re: Sweet Mod 2.1
yes your right. I will add that to the ai research so it does not occur
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Re: Sweet Mod 2.1
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Re: Sweet Mod 2.1
Quote:
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Re: Sweet Mod 2.1
Quote:
PS. As long as I don't get stuck in the corner, next to the Chaos for the third time in a row http://forum.shrapnelgames.com/images/icons/icon7.gif . [ February 10, 2004, 08:27: Message edited by: Randallw ] |
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