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-   -   New PBEM/PBW Game: Adamant 011 (http://forum.shrapnelgames.com/showthread.php?t=10762)

Cirvol November 19th, 2003 04:35 AM

Re: New PBEM/PBW Game: Adamant 011
 
god, i just downloaded the 0.13.15 adamant mod...

its nuts http://forum.shrapnelgames.com/images/icons/icon12.gif

i've generated a physical / temporal race,
trying to figure out all the damn mods...

how many other special traits can i pick? http://forum.shrapnelgames.com/images/icons/icon7.gif
if i do temporal as a base, is anything else cool?

btw, what quadrant type will you choose?
how many players?

fill in any other details now if u can pls http://forum.shrapnelgames.com/images/icons/icon12.gif

seems really cool btw

[ November 19, 2003, 02:46: Message edited by: Cirvol ]

Fyron November 19th, 2003 05:03 AM

Re: New PBEM/PBW Game: Adamant 011
 
Quote:

Originally posted by Cirvol:
its nuts http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Why thank you!

Quote:

i've generated a physical / temporal race,
trying to figure out all the damn mods...
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon10.gif

Quote:

how many other special traits can i pick? http://forum.shrapnelgames.com/images/icons/icon7.gif
if i do temporal as a base, is anything else cool?
<font size="2" face="sans-serif, arial, verdana">Take whatever you want. Testing combos is good too. http://forum.shrapnelgames.com/images/icons/icon12.gif 3000 racial points. Make sure to read the Empire Setup file in the help folder.

Quote:

btw, what quadrant type will you choose?
<font size="2" face="sans-serif, arial, verdana">No idea. http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

how many players?
<font size="2" face="sans-serif, arial, verdana">We have 8 now. That is a good number.

Quote:

fill in any other details now if u can pls http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">What more would you like to know that the first post doesn't cover?

Quote:

seems really cool btw
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif

Cirvol November 19th, 2003 05:05 AM

Re: New PBEM/PBW Game: Adamant 011
 
ok, this mod is really messed up, so many graphics files missing, (and im not talking about the planet bmp's either, component pics are missing)

also, the colony module is 3000 kt, while the colony ship is 330kt, almost 10 times too small...

from what i can tell, this mod is FAR FAR from ready... sorry man

u seriously need to fix it up a bit before you can reasonably expect people to play a multiplayer pbm game

if im wrong on these assessments, fill me in

Fyron November 19th, 2003 05:14 AM

Re: New PBEM/PBW Game: Adamant 011
 
You need the Image Mod. http://imagemod.spaceempires.net/ . I believe that the readme and the game website's download page specifies this. http://forum.shrapnelgames.com/images/icons/icon12.gif

The colony module has a special mount only available to the 330 kT colony ship that makes it 30 kT. The colony ship was originally 3300 kT, but that cause the Artificial Idioit to think that they were equivalent to very large warships due to the simplicity of the score system. http://forum.shrapnelgames.com/image...s/rolleyes.gif So now they are only 330 kT, and require the colony module to be mounted. http://forum.shrapnelgames.com/images/icons/icon7.gif Just select the colony ship, then click on the Mounts button.

Cirvol November 19th, 2003 05:24 AM

Re: New PBEM/PBW Game: Adamant 011
 
yeah, ok, im seeing it now....

you seriously should put this stuff all together and make sure the zip file has all of the proper directory structures so it works when u load it with the se4 gold mod loader http://forum.shrapnelgames.com/images/icons/icon12.gif

most (standard computer knowledge) peeps will not figure this out http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron November 19th, 2003 05:26 AM

Re: New PBEM/PBW Game: Adamant 011
 
That is what the readme is for. http://forum.shrapnelgames.com/images/icons/icon12.gif The mod will put everything into the proper folders. You should install the Image Mod into the stock folders.

The entire purpose of the Image Mod is to prevent people from having to download all of the same imags 12 times in every mod that uses them. Putting them in as part of the mod is contrary to that purpose. That, and it would make one monster of a file! http://forum.shrapnelgames.com/images/icons/shock.gif

Cirvol November 19th, 2003 05:32 AM

Re: New PBEM/PBW Game: Adamant 011
 
im also getting real issues with actually starting games...

all the race files complain about missing attributes, (which i know is normally not a big deal) but, in addition, its like locking up when trying to start a game...

ie, at the end of the 100% bar, it just kinda sits there and hangs... lol

you ever have this happen?

i have half a gig of ram... i doubt thats the issue

Fyron November 19th, 2003 05:40 AM

Re: New PBEM/PBW Game: Adamant 011
 
The AIs are not yet modded to work, so trying to play against them is not very successful. I don't get the game hanging at the end of starting one though, even with AIs. Hmm... is it hanging at the map generation (game creation) phase or player placement?

mac5732 November 19th, 2003 06:33 AM

Re: New PBEM/PBW Game: Adamant 011
 
Ok, I'll give the game a try, put me down if you still have room

just some ideas Mac

Fyron November 19th, 2003 06:50 AM

Re: New PBEM/PBW Game: Adamant 011
 
That now makes it:
Fyron
Alneyan - Magic religious?
Atrocities - Organic
Ekolis - Physical Mechanoids with Crystallurgy?
se5a
SlamrFest - Organic Psions
Tesco - Fill in the blank
Cirvol - Physical Temporal?
Mac

9 players is enough. http://forum.shrapnelgames.com/images/icons/icon7.gif

So I think we have 2 physical, 2 organic and 1 magic. That means It would be best to get 1 more physical, one organic and 2 magic, to make it nice and even on the race types, for better testing results. http://forum.shrapnelgames.com/images/icons/icon7.gif


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