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-   -   Maps, theory discussion (http://forum.shrapnelgames.com/showthread.php?t=11145)

Fyron January 20th, 2004 02:56 AM

Re: Maps, theory discussion
 
Quote:

Originally posted by Loser:
I've never used the map editor. Is it possible to set up a static arrangement of systems and randomly populate them?
<font size="2" face="sans-serif, arial, verdana">Sadly, no. Either you make an entire random map, or you have to add everything by hand.

geoschmo January 20th, 2004 03:21 AM

Re: Maps, theory discussion
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Loser:
I've never used the map editor. Is it possible to set up a static arrangement of systems and randomly populate them?

<font size="2" face="sans-serif, arial, verdana">Sadly, no. Either you make an entire random map, or you have to add everything by hand. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Populating systems by hand in the Se4 map editor is drudgery to the extreme. I would not wish for it as a punishment for Sadaam. http://forum.shrapnelgames.com/images/icons/icon10.gif

The easiest, and I say easiest only in relative terms cause it's still not easy by any subjective measure, is to randomly generate a quadrant with no warp points. You can then move the already populated systems around where you want them and add in the connecting warp points. But be prepared to take a long time and pull much of your hair out in the process. It's DULL work.

I have gone as far as starting a game on a map with no warp points and using in game stellar manip to create the warp points for special maps. That's how truely bad the editor is.

Geoschmo

Slynky January 20th, 2004 03:54 AM

Re: Maps, theory discussion
 
"...that's how bad the editor truly is."

Hence the reason for my (somewhat lengthy) post in the editor thread a few pages down.

I started working on a symetrical map that was to be as balanced as a map could be:

All warp points were located at the same position in each system; 3 or 6 planets in each system...1 (or 2) of each planet type; the atmosphere throughout the galaxy was the same (so players would need to take the same atmosphere as each other); all percentages were the same on each planet in a system (some systems were higher, some lower); all planets were the same size; no planets had moons.

But it became a nightmare! In anger, I deleted it.

tesco samoa January 20th, 2004 05:21 AM

Re: Maps, theory discussion
 
you people are too much sometimes.... I was showing this thread to people at work... They were laughing as well.. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

I mean it in the funnest way....

Its what I like about this place.....


I smell NEEERDDDDDDDD http://forum.shrapnelgames.com/images/icons/icon7.gif

Paul1980au January 20th, 2004 05:29 AM

Re: Maps, theory discussion
 
Sounds like the map editor needs an overhaul. That said i like maps with warp points that are many in number ie at least 8 warp points leading into each system.
You need choke points but perhaps you need fewer of them and a more open map ?

geoschmo January 20th, 2004 05:57 AM

Re: Maps, theory discussion
 
Quote:

Originally posted by Paul1980au:
That said i like maps with warp points that are many in number ie at least 8 warp points leading into each system.
You need choke points but perhaps you need fewer of them and a more open map ?

<font size="2" face="sans-serif, arial, verdana">That's fun, and one of the easier maps to make. You can setup the quadrant types file to make heavily connected maps randomly at game starup. FQM has a few different styles of varying degree.

geoschmo January 20th, 2004 06:09 AM

Re: Maps, theory discussion
 
Quote:

Originally posted by tesco samoa:
I smell NEEERDDDDDDDD http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">This coming from the guy who posted the Fourier thereom. http://forum.shrapnelgames.com/image...s/rolleyes.gif

narf poit chez BOOM January 20th, 2004 07:28 AM

Re: Maps, theory discussion
 
Quote:

I smell NEEERDDDDDDDD
<font size="2" face="sans-serif, arial, verdana">Nerds are tasty.

Kamog January 20th, 2004 07:57 AM

Re: Maps, theory discussion
 
In the summation equations, what are the terms x, y, N, m, n, and l?
The first equation looks like the proof for the commutative property of a convolution between x and y, i.e. if you convolute x with y, it gives the same result as y convoluted with x. How does this relate to the quadrant maps?

And what do fourier theorms and bandwidths have to do with the maps. Why are we using a continuous integral from minus infinity to plus infinity, when the quantity we are discussing is not continuous but discrete. The summation should suffice, shouldn't it? http://forum.shrapnelgames.com/images/icons/icon12.gif

Nerds are tasty but they're bad for your teeth. I think they're just globs of sugar with a bit of color and artificial flavor. http://forum.shrapnelgames.com/images/icons/icon12.gif

Cipher7071 January 20th, 2004 04:35 PM

Re: Maps, theory discussion
 
Hmmmmm..... http://forum.shrapnelgames.com/images/icons/shock.gif .......It seems that I may have created a monster here......er......maybe more than one. http://forum.shrapnelgames.com/images/icons/icon10.gif


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