.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   AI Modding 101? (http://forum.shrapnelgames.com/showthread.php?t=11402)

Fyron February 27th, 2004 07:46 AM

Re: AI Modding 101?
 
Hmm... See, this is why you should write an AI Modding 101 Rollo. http://forum.shrapnelgames.com/images/icons/icon7.gif

hicksz February 27th, 2004 08:58 AM

Re: AI Modding 101?
 
[quote]Originally posted by Rollo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
Quote:

On another note, I have a question. Why do we have a Max Size Tonnage in the AI_Settings.txt for up to three turns?
<font size="2" face="sans-serif, arial, verdana">
Quote:

Those settings are used for Low Tech Start, Med Tech Start and High Tech Start, respectively. I believe start 1 is low tech.
<font size="2" face="sans-serif, arial, verdana">nope, that is not correct. These settings are used to restrict the maximum design size for a number of turns. Here is an example:

Max Ship Size Tonnage From Start 1 Amount := 510
Max Ship Size Tonnage From Start 1 Num Turns := 20
Max Ship Size Tonnage From Start 2 Amount := 610
Max Ship Size Tonnage From Start 2 Num Turns := 40
Max Ship Size Tonnage From Start 3 Amount := 0
Max Ship Size Tonnage From Start 3 Num Turns := 0

That means the AI will not make designs bigger than 510kt for the first 20 turns. And no designs bigger than 610 for the first 40 turns.

Note that these settings don't really come into play unless you use a full-tech start or increase the hull sizes in your mod.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Thanks Rollo for responding to my question. Imperator Fyron, it sure look like the tech level was having an effect. I must have been hitting the right combination. Thanks again for helping.

hicksz March 4th, 2004 04:27 AM

Re: AI Modding 101?
 
Imperator Fyon,

I was able to get a hold of Atraikius and he said it was okay to put the AI_DesignCreation_CheatSheet on your website. http://forum.shrapnelgames.com/images/icons/icon10.gif

Plus he welcomes you to also add the "Generic AI Excel Spreadsheet" too. All he wants is and I Quote: "state that it was from me, and that I would like to know of any of the errors (with the Generic AI Excel Spreadsheet) so I can get them fixed (I know there are several that will come up when starting a new game, but haven't gotten around to fixing finding and fixing them yet)"

He said that he had started working on more of the AI files but had decided to include them into an excel sheet that will actually create a full set of basic AI files for you. He just hasn't had the time to clean up the bugs.

Here is your original link to the files for your convience Imperator Fyon. Thanks again for your help and support.

Quote:

Originally posted by Imperator Fyron:
These might be of some use:

AI Cheat Sheet

Generic AI Excel Spreadsheet

*sigh* where did all of these people go? http://forum.shrapnelgames.com/images/icons/icon9.gif

<font size="2" face="sans-serif, arial, verdana">

Rollo March 18th, 2006 01:29 AM

Re: AI Modding 101?
 
Rise, thread. RISE from the grave.

What? no more questions in over two years?! =)

narf poit chez BOOM March 18th, 2006 04:57 AM

Re: AI Modding 101?
 
/me whacks off the threads head and stabs a stake in it's heart.

* Bored.


All times are GMT -4. The time now is 04:56 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.