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-   -   SE IV The End Of An Era. (http://forum.shrapnelgames.com/showthread.php?t=11461)

DarkAngel March 1st, 2004 02:03 AM

Re: SE IV The End Of An Era.
 
Quote:

Too bad there had to be 2 expansions to make Civ 3 even approach the level of Civ 2. If CIv 3 would have started out at Conquests, it might have been a worthwhile game. But alas, evil marketing tactics leave us with a huge sum of money for what should have been just the initial release of the game
<font size="2" face="sans-serif, arial, verdana">I dunno,i played civ3 since the original release and didn't think it was that bad of a game,but then again i modded it to my liking and really didn't play civ2 all that much

Fyron March 1st, 2004 02:20 AM

Re: SE IV The End Of An Era.
 
Compared to Civ 2 Gold or Civ 2 ToT, the original release of Civ 3 was a joke. Hacked out multiplayer, modding was really hard to do (still rather hard to do, no convenient text files to edit http://forum.shrapnelgames.com/images/icons/icon8.gif ), combat is greatly screwed up in Civ 3 compared to how it was in Civ 2, lack of a scenario folder until one of the expansions, absurdity of how the resource system is set up (didn't find any iron or gunpowder? Too bad, you are screwed), those stupid cultural victories ruining otherwise good games, lack of the ability to use 4 maps in one game for different planets or different layers of a planet (or other ideas), lack of an events system, lack of most of the cool abilities added in Civ 2 ToT, and so on. Certainly, it has a few nice features, but they are far outweighed by the lack of the ones they cut out and the fact that you must spend a huge sum of money to buy the game and both expansions, even though there is really nothing new added in the expansions that was not in the Civ 2 expansions. http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif

DarkAngel March 1st, 2004 03:25 AM

Re: SE IV The End Of An Era.
 
Well,looking at it that way.You're right,but unfortunatly that happens all too often when a game becomes popular.They lose sight of what made the game good to begin with and care less about the fan base that got them to where they are.

Desert Fox March 1st, 2004 03:38 AM

Re: SE IV The End Of An Era.
 
Quote:

Originally posted by Imperator Fyron:
Compared to Civ 2 Gold or Civ 2 ToT, the original release of Civ 3 was a joke. Hacked out multiplayer, modding was really hard to do (still rather hard to do, no convenient text files to edit http://forum.shrapnelgames.com/images/icons/icon8.gif ), combat is greatly screwed up in Civ 3 compared to how it was in Civ 2, lack of a scenario folder until one of the expansions, absurdity of how the resource system is set up (didn't find any iron or gunpowder? Too bad, you are screwed), those stupid cultural victories ruining otherwise good games, lack of the ability to use 4 maps in one game for different planets or different layers of a planet (or other ideas), lack of an events system, lack of most of the cool abilities added in Civ 2 ToT, and so on. Certainly, it has a few nice features, but they are far outweighed by the lack of the ones they cut out and the fact that you must spend a huge sum of money to buy the game and both expansions, even though there is really nothing new added in the expansions that was not in the Civ 2 expansions. http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif
<font size="2" face="sans-serif, arial, verdana">This is exactly why I am playing SEIV. I agree 100% I even stopped testing for Firaxis due to their poor excuse for a sequel. I was fed up right after PTW. The XP's, both of them are only a slight improvement. http://forum.shrapnelgames.com/images/icons/icon10.gif I am glad I found SEIV.. and this thread. http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron March 1st, 2004 04:31 AM

Re: SE IV The End Of An Era.
 
Quote:

Originally posted by DarkAngel:
Well,looking at it that way.You're right,but unfortunatly that happens all too often when a game becomes popular.They lose sight of what made the game good to begin with and care less about the fan base that got them to where they are.
<font size="2" face="sans-serif, arial, verdana">And that is when you stop supporting them with your hard earned cash.

tesco samoa March 1st, 2004 04:40 AM

Re: SE IV The End Of An Era.
 
who has time for real time games ????

would kill the long games ....

Fyron March 1st, 2004 04:46 AM

Re: SE IV The End Of An Era.
 
How so? Combat would still be executed by the computer for MP games... it is not as if the entire game would be real time, or as if the combat would require the players to execute it manually.

AMF March 1st, 2004 05:02 AM

Re: SE IV The End Of An Era.
 
Hand grenade thrown in 'cuz I've been drinking:

name a real time game that hasn't sucked?

Quote:

Originally posted by Imperator Fyron:
How so? Combat would still be executed by the computer for MP games... it is not as if the entire game would be real time, or as if the combat would require the players to execute it manually.
<font size="2" face="sans-serif, arial, verdana">

Fyron March 1st, 2004 05:05 AM

Re: SE IV The End Of An Era.
 
That would not be very productive. I forget their titles, but there have been TBS games that used real time combat in the past that worked out well. BOTF had real time combat, and it worked decently. Too bad the game had no custom ship design.

Phoenix-D March 1st, 2004 05:28 AM

Re: SE IV The End Of An Era.
 
The Combat Mission series uses real-time to execute the turns; otherwise it plays like any other turn based game.

Real-time combat in SE5 would change -nothing- for PBW games since the computer runs the combat anyway.


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