.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   upgrading facilities pet peeve (http://forum.shrapnelgames.com/showthread.php?t=11548)

Fyron March 9th, 2004 07:16 PM

Re: upgrading facilities pet peeve
 
Quote:

Originally posted by tesco samoa:
so from following this thread it goes like this.

build 1 level one mineral miner
que in the upgrade.

Add the rest of the mineral miners

and move the upgrade to the end.

Then the upgrade upgrades all the minerals miners
for the price of one .

Is this what i am reading here ?

Tesco works too much in aix now... so command promts are taking over his sleep

<font size="2" face="sans-serif, arial, verdana">No, not at all. That was a bug that was patched. The exploit Slick is talking about is building obselete Mineral Miner IIs, then upgrading them to Mineral Miner III when the planet is full to save on build time.

DavidG March 9th, 2004 07:42 PM

Re: upgrading facilities pet peeve
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by tesco samoa:
so from following this thread it goes like this.

build 1 level one mineral miner
que in the upgrade.

Add the rest of the mineral miners

and move the upgrade to the end.

Then the upgrade upgrades all the minerals miners
for the price of one .

Is this what i am reading here ?

Tesco works too much in aix now... so command promts are taking over his sleep

<font size="2" face="sans-serif, arial, verdana">No, not at all. That was a bug that was patched. The exploit Slick is talking about is building obselete Mineral Miner IIs, then upgrading them to Mineral Miner III when the planet is full to save on build time. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">This is what you're calling an exploit???? http://forum.shrapnelgames.com/image...s/confused.gif I though the exploit was what tesco said. Building 2 Mineral Miner facility II's instead in one III is hardly an exploit. It is a design flaw in the data IMO since two lvl II's are clearly better than one lvl III so it's hardly an 'upgrade'

by this logic filling up that Last 30kt of space on my ship with a lvl 1 shield is an exploit. (since my new level 2 shields take 4okt of space) as is putting any old cheap components on a ship.

[ March 09, 2004, 17:44: Message edited by: DavidG ]

Slick March 9th, 2004 07:50 PM

Re: upgrading facilities pet peeve
 
It is not an exploit. <- period.

Slick.

Fyron March 9th, 2004 07:54 PM

Re: upgrading facilities pet peeve
 
It is an exploit. <- Period.

We can all do that. http://forum.shrapnelgames.com/images/icons/tongue.gif It is exploiting the upgrade mechanics to do something that makes no sense at all. Why would people build obselete research/mining/etc. facilities, then set about upgrading them to the latest technologies? They would just start building them with the latest equipment right off the bat... this is the sense it which it is an exploit. It makes 0 logical sense, and is only done to get an unwarranted advantage by using a loop hole in the game mechanics.

[ March 09, 2004, 17:56: Message edited by: Imperator Fyron ]

Slick March 9th, 2004 09:21 PM

Re: upgrading facilities pet peeve
 
Well, we'll use a real life example of 0 sense. When providing domestic aid to 3rd world countries, the US often sets up low tech water pumping stations, sewers and crude medical facilities in tents. I guess they should be building car manufactoring plants, internet cafes and medical centers staffed by UCLA. I'll inform them that they are exploiting a loophole. http://forum.shrapnelgames.com/images/icons/tongue.gif

Slick.

DavidG March 9th, 2004 09:22 PM

Re: upgrading facilities pet peeve
 
Quote:

Originally posted by Imperator Fyron:
It is an exploit. <- Period.

We can all do that. http://forum.shrapnelgames.com/images/icons/tongue.gif It is exploiting the upgrade mechanics to do something that makes no sense at all. Why would people build obselete research/mining/etc. facilities, then set about upgrading them to the latest technologies? They would just start building them with the latest equipment right off the bat... this is the sense it which it is an exploit. It makes 0 logical sense, and is only done to get an unwarranted advantage by using a loop hole in the game mechanics.

<font size="2" face="sans-serif, arial, verdana">uh because old tech is cheap?? It's not an exploit period. High tech cost money so you build the cheap old one and then upgrade when you can afford it.

Foolish people on Earth buy cars whith inferior cheap technology (ie the car radio) and then 'upgrade' them later with new high tech kick *** stereos.

there are probably tons more real world examples were this kind of thing happens.

What makes 0 sense is for the game to tell me my inexpensive Faclity II's are obsolete.

geoschmo March 9th, 2004 09:38 PM

Re: upgrading facilities pet peeve
 
What gives you the right to say what makes sense in the future? Does it make sense that a factory could be built in one months time that will produce 1/18th of a worlds economic production? It's a game man. Get a grip. http://forum.shrapnelgames.com/images/icons/icon7.gif

If such a factory were possible, it would likely would entail some sort of prefabricated modular building techniques. So thinking an empire would build the fastest building it can to get some production going and then upgrade later is perfectly reasonable.

DO you have a clue how governments operate? Why do our highways fall apart after five years when we have the technology to build roads that Last decades? Because we cut corners and use obsolete technology to get the job done faster and cheaper. After it's in we can fix it/upgrade it.

Have you ever bought/built a pc? WOuld you sit around with no computer waiting to get enough money together to buy only the latest most expensive components? Or would you go to a computer show and buy stuff that's a little older and a lot cheaper? SO you can get a computer up and running faster? Cause you can always upgrade to better components on the next payday, right? http://forum.shrapnelgames.com/images/icons/icon10.gif

geoschmo March 9th, 2004 09:45 PM

Re: upgrading facilities pet peeve
 
Another example in the car vein is a tactic often used by car manufacturers to meet production quotas. They will leave parts off sometimes to get them out the factory doors with the plan that the dealership mechanics can finish the installation before selling it. In effect the car is a lower technology vehicle that's being upgraded later on.

Slick March 9th, 2004 09:53 PM

Re: upgrading facilities pet peeve
 
Quote:

Originally posted by geoschmo:
Another example in the car vein is a tactic often used by car manufacturers to meet production quotas. They will leave parts off sometimes to get them out the factory doors with the plan that the dealership mechanics can finish the installation before selling it. In effect the car is a lower technology vehicle that's being upgraded later on.
<font size="2" face="sans-serif, arial, verdana">I will write them up for using the retrofit exploit.

*grabs a crayon...*

Slick.

geoschmo March 9th, 2004 09:54 PM

Re: upgrading facilities pet peeve
 
More specific example closer to a facility:

Houses are often built with unfinished basements.

Office buildings are almost always built with parts of the building unfinished, sometimes entire floors, until paying tennants are found and the interior design is customized to their specifications. Waiting to build the building until you had 100% occupancy lined up and waiting would be ridiculous.


All times are GMT -4. The time now is 06:58 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.