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Re: Star Trek, Quadrants of Conflict
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Re: Star Trek, Quadrants of Conflict
Hi all!
To be exact: I(Ralf(Annika)) will play the federation and my wife(Petra) the borg |
Re: Star Trek, Quadrants of Conflict
Hi all!
I would like to play Orions. |
Re: Star Trek, Quadrants of Conflict
So, looks like we are going to be started soon!
What is the status of that new patch for ST Mod? And what do the great game admin decide about playing the minor races.. |
Re: Star Trek, Quadrants of Conflict
Okay guys,
I'm back from work. Have a lot of reading to do in this thread. But if all goes well, we should be able to start in a week. Intimidator |
Re: Star Trek, Quadrants of Conflict
Quadrants of Conflict UPDATE:
STM 1.7.2 Major Races: Large Planet / 5000 Racial points 8472 : Aiken Borg : Petra Breen : Atrocities Cardassian : Tnarg Dominion : Renegade 13 Federation : Annika Ferengi : Klingons : Alarikf Orions : Tomecki Romulans : Intimidator Tholians : BlackRose Minor Races: Medium Planet / 0 Racial points Bajoran : Kiedryn Vulcan : Gorn : Nausicaan: Sheliak : Kazon : Ragnorak-X Vaadwaur : Hirogen : (All the minors are open for discusion, more can added or changed) - 1 good/large(medium) planet, slow start but real Trek (build your empire from scratch) - NO Stellar Manipulation - Race optimizing: , I go for Aikens solution (see below) Quote:
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Summary: I think most of the people want to play a RPG-game as close to trek universe as possible. So I will go for the Trek-map (which one is not decided). And the emp-files as stated by Aiken (I will write all the rules asap) Intel is still open for discussion but are interested by BlackRose. if not possible than Intel off. (Atrocities can you explain how the STM-mod intel is changed or maybe more balanced??) Intimidator, BTW, We need an Ferengi an lots of minors !! [ April 09, 2004, 20:52: Message edited by: Intimidator ] |
Re: Star Trek, Quadrants of Conflict
What happened with Kiedryn?
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Re: Star Trek, Quadrants of Conflict
Ok, couple of other suggestions:
I suggest turning the following off: Computer Control Warp Point Manipulation I also reccomend having the following disabled, but i'm open to this issue: Mines Fighters Shuttles As far as intel goes each player should have a list of what they can and cannot do, here is a preliminary run of what I feel to be CANNON, its totally subjective and should be further discussed. **8472** Counter Intellegence 1-2 Crew Insurrection (open to discuss?) **Borg** Counter Intellegence 1 **Breen** Counter Intellegenc 1-3 (should they have more?) **Cardassian** Counter Inteligence 1-3 Intellegence Sabatoge Ship Bomb Engine Damage Fuel Leak Cargo Bomb **Dominion** Counter Intel 1-2 Infiltrator Population Destabilization Political Assassination Anarchy Groups Industrial Sabatage Communications Mimic Crew Inssurection **Federation** Counter Intel 1 Communications Taps Embassy Taps **Ferengi** Counter Intel 1 Economic Dissruption Resource Procurment Trade Disruption **Klingon** Counter Intel 1-2 **Orion** Counter Intel 1-2 Planet Bomb Planet Sabatoge Terrorist Bombing **Romulan** Counter Intel 1-3 Biological Weapon Deployment Political Assassination *Entire General Espionage File* Weather Disruption Ground Contamination Food Contamination Cargo Maintenance Problems Communications Taps Communications Interceptors **Tholian** Counter Intel 1-3 |
Re: Star Trek, Quadrants of Conflict
Ill play the Kazon
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Re: Star Trek, Quadrants of Conflict
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