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Re: SEV for Linux?
There is an excellent howto located at www.frankscorner.org, I can't remember where exactly, but I am pretty sure, look at the left for the howto's link, and it is in there.
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Re: SEV for Linux?
Ok CVS was to hard for me so I spent my 15$ on the commercial winex. After a few installs Point2Play-small-suse-1.2.1-1.i386.rpm was the one that worked. I told p2p to load seiv and the matrix launcher in virtual desktops. It moves a little slow but MUCH better for me than duel boot. No error Messages yet. The game creation screen is the only gui loading bad and its just the bottom right boarder missing.
I wouldnt call it perfect but its good http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: SEV for Linux?
Cool, are you able to save your games? I ran into problems there.
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Re: SEV for Linux?
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Re: SEV for Linux?
Cross platform compatibility is growing daily for gamers... ya'll should check out SDL as a substitute for directX... yes its missing alot of the new fangled bells and whistles... but then again this is a 4x game... not Doom3 :-)
It all depends on how the game is coded... I don't blame MM for putting out a windows only Version this time around... but I think by the time SEVI is going to hit shelves, it should at least be *nix and M$ compatible. Its not hard at all to accomplish as the libraries to do so are all open source and use the same calls throughout the program to access the lower level functions of both OS's... but switching in the middle of the process would be absolutely painfull.... |
Re: SEV for Linux?
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Re: SEV for Linux?
The question is not whether it can be done, but whether it is profitable to do so... the game would probably not pick up very many sales if it were made to be capable of running natively on Linux, compared to practically doubling the amount of time necessary for debugging. This would be due to having to test the game in two totally different environments and having to make absolutely certain that every piece of code can work in either Windows or Linux... This adds a lot of time to development, and time is money...
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Re: SEV for Linux?
It would make creating a web-based game managing system MUCH easier. I still have a strong preference in using Windows (or Mac) for playing on the client side, and Linux (or Unix) for hosting/server side. If he creates a seperaate hosting executable then possible porting it would be easier. He could even leave off the gui interface completely as far as local access to the host.
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Re: SEV for Linux?
Where can you buy winex? I'd like to but the Transgaming store is closed for renovations... http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: SEV for Linux?
WinEx is a product of Transgaming Technologies. If you can't buy it from their site, where else could you get it? http://forum.shrapnelgames.com/images/icons/icon7.gif
http://www.transgaming.com/ [ August 06, 2004, 16:38: Message edited by: Baron Munchausen ] |
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