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-   -   OT - Size of medieval capitals (http://forum.shrapnelgames.com/showthread.php?t=12083)

Sefter Aruna May 20th, 2004 07:25 PM

Re: OT - Size of medieval capitals
 
You know as long as you are talking about that time period maybe you could help me get some pics. I need solders, all classes. Working on a mod for SEIV.

(To respond please go to "new mod idea!")

[ May 20, 2004, 18:35: Message edited by: Sefter Aruna ]

Roanon May 20th, 2004 07:38 PM

Re: OT - Size of medieval capitals
 
The knwoledge about a good sewer system was lost in the dark age, as several other comforts that we consider to be modern.

Most sewer systems fell into disrepair some time after the fall of the Roman empire and were never repaired. Christian church and its inquisition ruled and nobody dared to be too modern or inventive. Letting the sewage flow freely into rivers and lakes was common, and middle-age citys usually radiated a penetrating stench so that you could smell any city before you could see it.

The contaminated water often caused mass diseases like cholera and thypus when a city grew too much, keeping the cities small. And it led to the (in these times partially correct) opinion that water was generally unhealty, leading to the noble's habit to use powder and perfume rather than washing with water.

Fyron May 20th, 2004 10:57 PM

Re: OT - Size of medieval capitals
 
Quote:

Originally posted by Kamog:
It's amazing how much the world's population has grown over the Last few centuries! Those medieval capitals don't sound very big at all...
<font size="2" face="sans-serif, arial, verdana">Rome (the city) was over 1 million at its height in the old days of the Empire. So was the capital of the Han dynasty in China. Many cities had populations in the 100 thousands during the height of various empires. The Dark Ages in Europe were a period of great decline, including population levels. Same with all the other Dark Ages throughout history. http://forum.shrapnelgames.com/images/icons/icon12.gif


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