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-   -   The future of PBW - a call to arms (http://forum.shrapnelgames.com/showthread.php?t=12222)

Roanon June 9th, 2004 05:44 PM

Re: The future of PBW - a call to arms
 
Quote:

Originally posted by Gandalf Parker:
This post may be way out of line and maybe I should start a different thread to explain a "B" mode layout so people can tell me that SEIV wont work that way?
<font size="2" face="sans-serif, arial, verdana">Yes please.
I have been (also?) excluded from the exclusive tesco-picked circle of first-hand designers (I guess too much professional experience http://forum.shrapnelgames.com/images/icons/icon12.gif ) and don't know if I have made my point clear enough to whoever decides about PBW future that another system with the same eventually unmaintainable structure as the current system might not be desirable.

tesco samoa June 9th, 2004 06:24 PM

Re: The future of PBW - a call to arms
 
I have not sent all the emails out yet.... I am at work and well work calls.... that stuff i do from home....

Mark the Merciful June 9th, 2004 07:12 PM

Re: The future of PBW - a call to arms
 
Quote:

Originally posted by Gandalf Parker:

...

A) programming from the top down. The menu choices are written, the sub-routines ironed out, often results in one huge program in one specific language, using the system to answer a need is the Last consideration

B) designed from bottom up, system answers are put in place first, then routines to access them, finally they are put together under menus

...

<font size="2" face="sans-serif, arial, verdana">I would have thought that B is the best model for anything that's going to be built by a distributed team. And if we're talking about project structure and development style, then I'd like us to aim at a sort of RAD style prototyping + incremental updates approach rather than specifying an all bells-and-whistles PBW and trying to build it in one big go.

Quote:

and Roanon wrote...
Yes please.
I have been (also?) excluded from the exclusive tesco-picked circle of first-hand designers (I guess too much professional experience ) and don't know if I have made my point clear enough to whoever decides about PBW future that another system with the same eventually unmaintainable structure as the current system might not be desirable.

<font size="2" face="sans-serif, arial, verdana">It would probably be good if we could avoid the paranoia and bickering quite this early in the project ... http://forum.shrapnelgames.com/images/icons/icon7.gif

Mark

[ June 09, 2004, 21:17: Message edited by: Mark the Merciful ]

Ruatha June 9th, 2004 07:45 PM

Re: The future of PBW - a call to arms
 
Quote:

Originally posted by Mark the Merciful:
I've just been reading the threads on the PBW emergency server (do a search on "emergency server" to find the relevant stuff). Question for everyone involved, especially Ruatha; is this ready to run should PBW die completely, and could it be a useful starting point for the new project?

Mark

<font size="2" face="sans-serif, arial, verdana">It is an emergency system.
(And mostly untested, it's been tested mostly as a fileserver but should work also as a gameserver.
It can perhaps be set up to bear the load of the current PBW server, but not with the versatility that PBW has offered (Multitude of mods, exe Versions, files and forums, etc)
There is no password protection for regular Users, only for admins.

And no, it is not something to build a new PBW server on, it's an emergency thing.

A new PBW server should be built from scratch with no old code, only old ideas.

Before anything get's programmed it must be decided what should be programmed, a clear though through flow chart of everything.
Then it can be decided what should be made first.
That's my point of view but I have the utmost trust in that Tesco will do a good job.

(I've promised my wife that the companion is almost done, so I'm not in the situation of getting involved in a new project http://forum.shrapnelgames.com/images/icons/icon9.gif )

I have switched on the Emergency server now, mind you that it is on my home computer with my internet connection. So it's not too fast.
But as an example of what it can do: (The autoturn.exe isn't running.)
http://ruatha.homelinux.org

the software (Still under slooow development can be found here):
http://ruatha.homelinux.org/PBW_e2_beta.zip

If anyone want's to check the software out you will realise why it isn't something to build a new PBW server upon http://forum.shrapnelgames.com/images/icons/icon12.gif

[ June 09, 2004, 19:19: Message edited by: Ruatha ]

tesco samoa June 10th, 2004 04:06 PM

Re: The future of PBW - a call to arms
 
I will have the forum up this weekend.

Link to follow.

Everyone here is welcome to join.

Everyone here is welcome to join in the dicussions about the development of pbw.

That way we can take this off of here.

I already have a few ideas...

So to toss them out.

a few areas to talk about

1. constraints. Must be on a windows server box.
2. server side application ( I am leaning towards dot net application vs a script world of java, php , etc... )
3. client side application
4. web interface ( possibly database driven php pages. )
5. database
6. server administration
7. documentation
8. graphics
9. modular and dlls ver scripts...


Some stuff to think about ...

for a day or two.

Until the forum is set up.

Unless some one else can set up a forum before i get a chance http://forum.shrapnelgames.com/images/icons/icon7.gif


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