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Re: The future of PBW - a call to arms
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I have been (also?) excluded from the exclusive tesco-picked circle of first-hand designers (I guess too much professional experience http://forum.shrapnelgames.com/images/icons/icon12.gif ) and don't know if I have made my point clear enough to whoever decides about PBW future that another system with the same eventually unmaintainable structure as the current system might not be desirable. |
Re: The future of PBW - a call to arms
I have not sent all the emails out yet.... I am at work and well work calls.... that stuff i do from home....
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Re: The future of PBW - a call to arms
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Mark [ June 09, 2004, 21:17: Message edited by: Mark the Merciful ] |
Re: The future of PBW - a call to arms
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(And mostly untested, it's been tested mostly as a fileserver but should work also as a gameserver. It can perhaps be set up to bear the load of the current PBW server, but not with the versatility that PBW has offered (Multitude of mods, exe Versions, files and forums, etc) There is no password protection for regular Users, only for admins. And no, it is not something to build a new PBW server on, it's an emergency thing. A new PBW server should be built from scratch with no old code, only old ideas. Before anything get's programmed it must be decided what should be programmed, a clear though through flow chart of everything. Then it can be decided what should be made first. That's my point of view but I have the utmost trust in that Tesco will do a good job. (I've promised my wife that the companion is almost done, so I'm not in the situation of getting involved in a new project http://forum.shrapnelgames.com/images/icons/icon9.gif ) I have switched on the Emergency server now, mind you that it is on my home computer with my internet connection. So it's not too fast. But as an example of what it can do: (The autoturn.exe isn't running.) http://ruatha.homelinux.org the software (Still under slooow development can be found here): http://ruatha.homelinux.org/PBW_e2_beta.zip If anyone want's to check the software out you will realise why it isn't something to build a new PBW server upon http://forum.shrapnelgames.com/images/icons/icon12.gif [ June 09, 2004, 19:19: Message edited by: Ruatha ] |
Re: The future of PBW - a call to arms
I will have the forum up this weekend.
Link to follow. Everyone here is welcome to join. Everyone here is welcome to join in the dicussions about the development of pbw. That way we can take this off of here. I already have a few ideas... So to toss them out. a few areas to talk about 1. constraints. Must be on a windows server box. 2. server side application ( I am leaning towards dot net application vs a script world of java, php , etc... ) 3. client side application 4. web interface ( possibly database driven php pages. ) 5. database 6. server administration 7. documentation 8. graphics 9. modular and dlls ver scripts... Some stuff to think about ... for a day or two. Until the forum is set up. Unless some one else can set up a forum before i get a chance http://forum.shrapnelgames.com/images/icons/icon7.gif |
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