![]() |
Re: Space Food Empires!
Bunnies. Giant, blood-thirsty, warmongering, fluffy, bunnies.
Or the blender. LOL! |
Re: Space Food Empires!
'Captain Nana! It's the Evil Primates!'
|
Re: Space Food Empires!
Come on guys, stop spamming my thread. http://forum.shrapnelgames.com/images/icons/icon9.gif
At least post something useful first, and then be silly. http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Space Food Empires!
For a mod like this, I thought I WAS being helpfull. http://forum.shrapnelgames.com/images/icons/icon9.gif
|
Re: Space Food Empires!
Sorry. No offense meant. http://forum.shrapnelgames.com/images/icons/icon7.gif
How about some weapon suggestions? DUC becomes "Pea (pod?) Shooter" Mines become "spores" Plague devices become "Rot" PDF -> Weed Whacker Colony Types can become Gas, Rock, Ice hydroponics Troops might be trained carnivours. Racial traits can be translated into various ecology types: Arctic, Desert, Ocean, Garden, and of course the Vegan's. Just some thoughts, good luck. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Space Food Empires!
Quote:
Anyways, I have many of the items you listed. I'd recommend when you visit the website, take a look in the technology section - not just the common areas either. Each race has a list of their own components/weapons etc. Racial traits are actually based on each race, i.e., if you are playing the Bananas you need to choose the Banana Racial trait. I'm still debating whether or not to add extra traits like the tradional propulsion experts etc, into the mix. |
Re: Space Food Empires!
Greetings.
Fyron has created a forum for the Space Food Empires Mod at his spaceempires.net website. You can find the forum here: Space Food Empires Mod Forum I'm still working on that facilities update, shouldn't be too much longer. http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Space Food Empires!
Quote:
IMHO:= No offense Fyron. I also would like to see the Space Food Empire Posts here on the Space Empires Forum - not all, may have the time to scoot between alternate sites to follow your progress and this, may prevent your goal to become fragmented. http://forum.shrapnelgames.com/images/icons/icon7.gif [ July 03, 2004, 14:44: Message edited by: JLS ] |
Re: Space Food Empires!
For certain, the old racial traits like temporal or crystalline etc., are toast. I might take certain elements from those areas and implement them in tech areas instead.
I think I'll keep a few items like propulsion experts but make them racial tech areas in the manner that Fyron has in the Adamant Mod. That was a good idea. Also note, it is not intended for the user to choose one of the major races and not choose the matching racial trait. I asked Fyron to create a forum for the mod at SE.net so I could introduce multiple threads, polls, and things of that sort. It gives me a lot more flexibility. Keep in mind I'll surely duplicate or link any important Posts made in either forum to keep interested parties informed. |
Re: Space Food Empires!
What is your planed settings for the Population Mass?
[ July 03, 2004, 20:15: Message edited by: JLS ] |
All times are GMT -4. The time now is 11:23 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.