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Re: Conquering planets.
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Re: Conquering planets.
Why doesn't the empire just put a big bomb on one of their transport ships so it could get past the shields, and then blow up the rebels with it?
Also, in the Episode I The Phantom Menace, those Gungan shields stopped the shots being fired by the droid army, but couldn't stop the droids themselves from walking through the shield? |
Re: Conquering planets.
Again, bLaster bolts and the bots are two different things. Low speed vs high, and mass vs not. Setting the shield to stop bots might mean it stopping too much (eg DUST), overloading, and burning out.
As for the bombs? Well, if the movies used decent tactics they'd be a bit boring http://forum.shrapnelgames.com/images/icons/icon12.gif How many times has a major ship blown to a single fighter in that series, again? |
Re: Conquering planets.
why would u waste the time to take the planets i would just destroy it and re colnize it later so i wouldnt have to lag those damn transports around with my awesome most spactacule FLEET which kills all in its path DREADNOUGHTS maybe 300 or 400 of them and a 100 drone carriers muhahahahahahahah U LOSE and they are gone big booma
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Re: Conquering planets.
LOL read back to the previous Posts, and you'll see the immense advantages of taking a planet over. Not to mention the planet yields fall greatly whenever you glass it.
Abd. |
Re: Conquering planets.
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Also, in strategic the AI has a nasty habit of sending troop transports scurrying into the corners until all the planet's weapon platforms are down, and/or as soon as the first transport has unloaded. It's often a good idea to put a single meson bLaster or something on your transports, so they will actually stay on the offensive. Quote:
You drop the shielded troops first, then fly in the second transport and drop the rest. The reason for this is the way the game handles militia: If you have a planet with a heavy militia defence, it can be very difficult to take, because every time the attacking troop forces get reduced to zero the militia gets fully replenished. This means if your attacking forces can't survive a full ground combat session (the length of which can be altered in the txt files) then sending more transports of the same size is utterly futile. You need to get a bigger transport in there. The way to get around this is to send in heavily shielded forces first, capable of staying alive planetside long enough to let you get re-inforcements in, thus allowing you to meaningfully drop more than one transport full of troops. This is ridiculously difficult to achieve in strategic, BTW, but trivial in tactical. Quote:
For all those ppl who prefer to just glass and rebuild- you should play a few games of proportions, you'll soon realise the benefits of conquering intact. [ June 29, 2004, 08:49: Message edited by: dogscoff ] |
Re: Conquering planets.
Conquering planets in tact is stock of my game (except for moons with 1 mining or resource gathering facility) if its a shipyard or resupply base take it otherwise glass it - bigger planets are where you need to take first. population is everything so maximise their movements.
We have discussed if yu have 2 or 3 different atmosphere races and a domed planet with a urban pacification facility and captured races that can breathe the atmostphere to move all the domed pop off and replace with the atmosphere breathers on the lareger planets it goes from 6 facilties (domed) up to 20 or 30 and you can build much more facilities on non domed planets - and if you are capturing planets - take along a transport with a few WP for larger planets (saves building them and youre outward invasion can go much quicker) instead of having to wait for defenses to be built before moving outwards. |
Re: Conquering planets.
How do you tell what facilities a planet has? Will a scanner do? I haven't tried, sorry.
So far the only way I can think of is going into combat, checking out the facs, then deciding. But obviously that's going to be useless for strategeic. Abd. |
Re: Conquering planets.
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Best just to capture everything and sort it out after=-) |
Re: Conquering planets.
I go after the small planets - search no value destroy - then capture big population centres then mop up the resistance.
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