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-   -   What Will Happen To SEIV (http://forum.shrapnelgames.com/showthread.php?t=12614)

Renegade 13 August 7th, 2004 12:23 AM

Re: What Will Happen To SEIV
 
I know that even when I'm old and grey, I'll still play SEIV if at all possible http://forum.shrapnelgames.com/images/icons/icon7.gif

Tim Brooks August 7th, 2004 12:36 AM

Re: What Will Happen To SEIV
 
Quote:

What a wonderfully rich community you guys have here. I truly wish I'd been a part of it longer, I just got SEIV yesterday. The prospect of everyone moving on in a year or so is a bit of a bummer, but such is progress.
<font size="2" face="sans-serif, arial, verdana">Just so you know Shrapnel's position, this forum will remain here for as long as the SEIV community wants it.

Fyron August 7th, 2004 01:19 AM

Re: What Will Happen To SEIV
 
Quote:

Originally posted by gregebowman:
I hope so. I'm too old to have that hand-eye coordination you need for real time games. That's why I don't buy them. As long as I can tell the computer to handle the combat, then I'll be happy.
<font size="2" face="sans-serif, arial, verdana">Hand-eye coordination has nothing to do with it. MM has always stated that if the game is to have real time combat, it will be pauseable real time combat, with the ability to issue orders while paused. Simply unpause the game for a bit after issuing orders, and repause it whenever you need to change orders. No click festing, no reflexes needed, nothing. Multiplayer combat will most likely be handled 100% strategically, just as with SEIV, so it _does not matter_ how it is executed, as you have no intervention anyways. It is only for single player that it is an issue. You can make the AI wait as long as you would like; it will not grow impatient.

Antonin August 7th, 2004 05:55 AM

Re: What Will Happen To SEIV
 
Oh no...the 3D monster is rearing its head...

I would prefer that SE5 include things like better diplomacy and more commodities. I'm disappointed that effort is going to be expended on something like 3D, real-time combat. I'm an older gamer and I would prefer a deeper game, not more eye-candy.

Real-time combat is not going to make SE a better game. A deeper economic system and better diplomacy will.

Oh well. I still have SE4.

Fyron August 7th, 2004 06:06 AM

Re: What Will Happen To SEIV
 
Actually it will, as it will improve one aspect of the game... A better combat engine definitely makes the game deeper. It is not the only thing that will be improved, of course. From what little we have seen, modding will become far more elegant. No more need to explicitly define every level of every component family, for example. Not much else is known at this point in time. Certainly, we can expect far more changes than just a change in how combat is executed...

[ August 07, 2004, 05:07: Message edited by: Imperator Fyron ]

Raging Deadstar August 7th, 2004 12:59 PM

Re: What Will Happen To SEIV
 
I Personally am looking froward to SEV and I am quite excited about this 3D Combat Engine.

I quite enjoyed Starfury, and since the SEV Combat Engine is apparently based off starfury (or maybe i have my rumours crossed http://forum.shrapnelgames.com/images/icons/icon10.gif ) , there are several points and speculations i would like to raise here are...

1. Space Empires V combat will most likely be like SEIV in one sector. That means that it provides a lot more stratergy if objects are in that sector. We all complained everything was too small in Starfury like planets and stuff, since combat most likely is confined to one sector everything should be much larger. Imagine fleet battles in asteroid belts or using a gas giant for cover? http://forum.shrapnelgames.com/images/icons/icon7.gif

2. 2 dimensional or 3 dimensional movement...That would be epic, although maybe difficult to keep track of in huge ship battles. Either way i am happy.

3. Most likely they will keep the starfury type of shield and armour methods. Instead of one giant shield you have one for each side that should make things very interesting. It would make ship battles much more fun, And if certain Skills from Starfury (Shield Regeneration, Hull Repair, Armour Regeneration) were implemented each race would certainly have more tactics to consider

4. Ship Models. Personally i thought although they all looked slightly alike that the Abbidon, Fazrah, Terran and Amonkrie ships were better than their SEIV counterparts, i still prefer Xiati from SEIV but thats ok. If they continue to use the same races (who knows? They might go for something totally new) and Hopefully MM's modelling skills have improved more just imagine what to expect.

Now if you put this together with the sheer scale that is hopefully going to be SEV (A lot of the suggestions people have made in the Sticky Suggestions thread could be implemented as well) Plus the sheer modding scale MM provides with it's games and the community here....

I'll always keep and play SEIV, But I personally think SEV will be an even better game http://forum.shrapnelgames.com/images/icons/icon7.gif

[ August 07, 2004, 12:04: Message edited by: Raging Deadstar ]

Master Belisarius August 7th, 2004 06:50 PM

Re: What Will Happen To SEIV
 
Who many people still play SE3? or SE2? (Not many, can bet).
Think if SEV is a better game than SEIV, then, believe SEIV will die slowly.

About a RT 3D combat or something like that for SEV, really don't care about it.
Probably would help to Aaron to get more customers, but don't think would help me to like more the game... just because will be not usefull to me in MP games.

What I really expect from SEV, are better modding options for the AI (request some kind of computer language to create scripts to manage the AI behavior is too much?? Stars Supernova supposed to have it http://forum.shrapnelgames.com/images/icons/icon9.gif ).

Fyron August 7th, 2004 07:00 PM

Re: What Will Happen To SEIV
 
Quote:

just because will be not usefull to me in MP games.
<font size="2" face="sans-serif, arial, verdana">Ah, but it would make combat far more balanced by eliminating the tendency of SE4 combats to result in one side being completely decimated and the other unscathed. http://forum.shrapnelgames.com/images/icons/icon9.gif

[ August 07, 2004, 18:02: Message edited by: Imperator Fyron ]

Master Belisarius August 7th, 2004 07:06 PM

Re: What Will Happen To SEIV
 
Quote:

Originally posted by Imperator Fyron:
Ah, but it would make combat far more balanced by eliminating the tendency of SE4 combats to result in one side being completely decimated and the other unscathed. http://forum.shrapnelgames.com/images/icons/icon9.gif
<font size="2" face="sans-serif, arial, verdana">Ok, I understand. For this reason wrote "to me".

In my case, only can play using PBEM, because have not enough time.. and my life is too chaotic to know when I could be Online and commit myself to play X hours without stop.

Mephisto August 7th, 2004 08:04 PM

Re: What Will Happen To SEIV
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> just because will be not usefull to me in MP games.
<font size="2" face="sans-serif, arial, verdana">Ah, but it would make combat far more balanced by eliminating the tendency of SE4 combats to result in one side being completely decimated and the other unscathed. http://forum.shrapnelgames.com/images/icons/icon9.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I think Fyron is quite on the spot. I guess combat will be a bit like in Medieval:Total War or Combat missions. You have all the time you want but some artificial barriers like hexes instead of true range and IGOYGO will become "obsolete" and more "real".


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