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-   -   Patches (http://forum.shrapnelgames.com/showthread.php?t=14968)

Garou October 19th, 2002 12:29 PM

Re: Patches
 
[quote]Originally posted by [K126]Mephisto:
[QB]I would suggest to contact Aaron directly, maybe he can help you or you can help him squish this bug. http://forum.shrapnelgames.com/images/icons/icon7.gif

I sent him an email some days ago end he answered me asking for more informations... I hope those infos will help him solving the issues of the game.
http://forum.shrapnelgames.com/images/icons/icon10.gif bye

Mephisto October 19th, 2002 06:27 PM

Re: Patches
 
No word on the release date yet. Try to contact Shrapnel and ask them that you would like to first try the patch and if it isn't working to give the game back. Maybe they will agree to it.

Mephisto October 22nd, 2002 12:19 AM

Re: Patches
 
Patch might be out next week if no more serious issues are found.

Version 1.04:
1. Added - You can now load a tile in the Tile Editor. Before loading the tile,
you must select the module, and the terrain file to use.
2. Added - New terrain, item, and monster graphics.
3. Added - New module "The Crack Of Doom". This is a more straight forward
dungeon romp for intermediate to advanced players.
4. Changed - Decreased power of "Divine ConVersion" and "Tame Beast" spells.
5. Changed - Decreased power of "Magic Aura" skill and "Vigor" spell.
6. Added - You now hit the Space bar to pause the game.
7. Changed - Removed the frame when displaying the monster in the sight box. Also
repositioned it to show larger monsters.
8. Added - Added "Orbs" which act like glyphs (their effects are conveyed to
your character when the Orb is in your inventory).
9. Added - Monsters can now have Life Regeneration magical effects.
10. Fixed - The map generator was adding chest items to the map in the upper left
corner.

Akachaki November 12th, 2002 07:12 PM

Re: Patches
 
i would like to see that the class file be unique to evry mod so that we can creat realy changed mod and also that in the mod directory we should see a file that tell the syspics so that they be unique to evry mod and also the spells file to be unique to evry mod . if this would be changed that way we would be able to change even more things without problems. sound's good ?

[ November 12, 2002, 17:13: Message edited by: Akachaki ]

Rollo November 12th, 2002 11:48 PM

Re: Patches
 
Akachaki, you can do that. If you create your own class file or pictures, put that in your module folder. Your module will use the modded file. If no file is present, the module will default to the ones in the main directory.

Hope that helps,
Rollo


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