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-   -   Patch Wishlist (http://forum.shrapnelgames.com/showthread.php?t=16202)

Fyron October 1st, 2004 01:38 AM

Re: Patch Wishlist
 
Quote:

solops said:
A zoom on the little strategic map in the lower left corner. Sometimes the detail too small for these old eyes.

You can change the scale on that map. I don't recall what the hotkeys are, so you will have to look in the Hotkeys part of the options menu to see what they are.

Sundansyr October 1st, 2004 12:04 PM

Re: Patch Wishlist
 
Another idea, though how difficult to implement I don't know.

Ships not hitting each other. Rather than colliding they fly-by, a'la Star Fleet Command. Leaving the ability to ram only to drones/fighters.

<font color="blue">A spotlight!</font> A directional light source out ahead of the ship so that you can SEE asteroids, planets, ect that're right in front of your nose. It could be an inherant part of the ship, ir purchaseable (hull placement, forward 90 degree arc only?)

mottlee October 1st, 2004 04:40 PM

Re: Patch Wishlist
 
Quote:

Sundansyr said:
Another idea, though how difficult to implement I don't know.

Ships not hitting each other. Rather than colliding they fly-by, a'la Star Fleet Command. Leaving the ability to ram only to drones/fighters.

<font color="blue">A spotlight!</font> A directional light source out ahead of the ship so that you can SEE asteroids, planets, ect that're right in front of your nose. It could be an inherant part of the ship, ir purchaseable (hull placement, forward 90 degree arc only?)

Geee, I thought I was the only one that did that...CRASH!!!!

Sundansyr October 3rd, 2004 11:29 AM

Re: Patch Wishlist
 
Would it also be possible to make planets &amp; asteroids 'solid'?

I can't say how annoying it is to have cargo left behind after some ship crashes into a planet and not be able to reach it (or even see it sometimes). Beep beep beep beep... *aaagh!* ;p

Cargo also seems to stick around a long time, especially jettisoned stuff. Any way to shorten the duration of that?

mottlee October 3rd, 2004 03:59 PM

Re: Patch Wishlist
 
LOL...I had one time where I went through a moon without going boom!

Sundansyr October 5th, 2004 09:37 PM

Re: Patch Wishlist
 
A 'minimum' range would be nice... for creating weapons that are ineffective once the bad guy gets too close. One example would be two different levels of Point Defense. One that operates out to range 50, and a longer range (but less powerful) Version that worked from 40-100.

<font color="brown">Side note:
Increase the reload rate on point defense systems. Since only one seems to be effective, as they all fire simultaneously at the same target. </font>

Also a way to define a weapon that gets stronger over distance.

That'd make enemy ships that use stand-off max-range tactics extremely scary.

mottlee October 6th, 2004 11:41 AM

Re: Patch Wishlist
 
Quote:

Sundansyr said:

Also a way to define a weapon that gets stronger over distance.

That'd make enemy ships that use stand-off max-range tactics extremely scary.

The P&amp;N Mod has "Wave Motion Guns" that do this

mottlee October 16th, 2004 03:47 PM

Re: Patch Wishlist
 
You know, as long as I have been playing this I NEVER see a colony ship would be cool if this could be added so the game grows the longer it is player, could even ron escort for these too. http://forum.shrapnelgames.com/image...es/biggrin.gif

Sundansyr October 17th, 2004 12:28 AM

Re: Patch Wishlist
 
Quote:

mottlee said:
Quote:

Sundansyr said:

Also a way to define a weapon that gets stronger over distance.

That'd make enemy ships that use stand-off max-range tactics extremely scary.

The P&amp;N Mod has "Wave Motion Guns" that do this

Does it? I have not seen them in the P&amp;N I have (or in any SF mod), though I see very similar weapons in SE4.

mottlee October 17th, 2004 12:34 PM

Re: Patch Wishlist
 
In the P&amp;N Mod WMG is the repulser beam pic....works good too the reload time is long if you miss but if not you can take out a dist with 1 shot!


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