![]() |
Re: Patch Wishlist
Quote:
|
Re: Patch Wishlist
Another idea, though how difficult to implement I don't know.
Ships not hitting each other. Rather than colliding they fly-by, a'la Star Fleet Command. Leaving the ability to ram only to drones/fighters. <font color="blue">A spotlight!</font> A directional light source out ahead of the ship so that you can SEE asteroids, planets, ect that're right in front of your nose. It could be an inherant part of the ship, ir purchaseable (hull placement, forward 90 degree arc only?) |
Re: Patch Wishlist
Quote:
|
Re: Patch Wishlist
Would it also be possible to make planets & asteroids 'solid'?
I can't say how annoying it is to have cargo left behind after some ship crashes into a planet and not be able to reach it (or even see it sometimes). Beep beep beep beep... *aaagh!* ;p Cargo also seems to stick around a long time, especially jettisoned stuff. Any way to shorten the duration of that? |
Re: Patch Wishlist
LOL...I had one time where I went through a moon without going boom!
|
Re: Patch Wishlist
A 'minimum' range would be nice... for creating weapons that are ineffective once the bad guy gets too close. One example would be two different levels of Point Defense. One that operates out to range 50, and a longer range (but less powerful) Version that worked from 40-100.
<font color="brown">Side note: Increase the reload rate on point defense systems. Since only one seems to be effective, as they all fire simultaneously at the same target. </font> Also a way to define a weapon that gets stronger over distance. That'd make enemy ships that use stand-off max-range tactics extremely scary. |
Re: Patch Wishlist
Quote:
|
Re: Patch Wishlist
You know, as long as I have been playing this I NEVER see a colony ship would be cool if this could be added so the game grows the longer it is player, could even ron escort for these too. http://forum.shrapnelgames.com/image...es/biggrin.gif
|
Re: Patch Wishlist
Quote:
|
Re: Patch Wishlist
In the P&N Mod WMG is the repulser beam pic....works good too the reload time is long if you miss but if not you can take out a dist with 1 shot!
|
All times are GMT -4. The time now is 07:00 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.