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-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Why such a high price? (http://forum.shrapnelgames.com/showthread.php?t=16405)

Mortifer September 22nd, 2003 09:50 AM

Re: Why such a high price?
 
AoW is a totally different game lads. Dominions is not more complex than AoW. Dom does have huge amount of units, spells etc, but 'more' is not means 'better'.
The 2 games are on different overall quality...Frankly I love both games, but Dom II. should cost less than AoW for example.

Pocus September 22nd, 2003 11:41 AM

Re: Why such a high price?
 
more in the case of dominions lead to more complexity. I suppose you'll revise your opinion after having played one pbem of doms, before doing so, I dont think you should draw a so adamant conclusion about the game.

No offense meant, dont feel attacked on anything http://forum.shrapnelgames.com/images/icons/icon12.gif

Daynarr September 22nd, 2003 02:25 PM

Re: Why such a high price?
 
There is TCP/IP as well.

Pocus September 22nd, 2003 02:35 PM

Re: Why such a high price?
 
yup with TCP/IP, you can trash your friends in a single afternoon (more often than not, you will eat the mud they feed you with http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif )

WraithLord September 22nd, 2003 03:03 PM

Re: Why such a high price?
 
Dominions I is a great game.
But requires a lot of micromanagement and the end game is very tedious.
so much so that I usually stop my single player games at some point when I am sure to win.
I have noticed the same thing happened in most of my PBEM games.

I really hope this was solved in DOM-II.
I have been following the DOM-II progress for almost a year now. needless to say I am very excited about it. I will probably preorder the game http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

A word about AOW.
I agree it doesn't have an epic feel to it.
But it has it's merits. it has very nice interface (gpx+music), It's very easy to learn and play and it has a large community with tournaments and a (tough) ladder.

Still L liked MOM the best. I still hope to someday see a MOM-II. I do not understand how come it never had a sequel.

Mortifer September 22nd, 2003 03:35 PM

Re: Why such a high price?
 
Woohoo TCP/IP! Thats cool! http://forum.shrapnelgames.com/images/icons/icon7.gif

Anyways regardless of the price, I decided to buy the game. http://forum.shrapnelgames.com/images/icons/icon7.gif

Nerfix September 22nd, 2003 04:06 PM

Re: Why such a high price?
 
Even with TCP/Ip, don't expect "anything" to happen before turn 20...
http://forum.shrapnelgames.com/images/icons/tongue.gif

Kristoffer O September 22nd, 2003 06:58 PM

Re: Why such a high price?
 
Quote:

Originally posted by izaqyos:
Dominions I is a great game.
But requires a lot of micromanagement and the end game is very tedious.
so much so that I usually stop my single player games at some point when I am sure to win.
I have noticed the same thing happened in most of my PBEM games.

I really hope this was solved in DOM-II.
I have been following the DOM-II progress for almost a year now. needless to say I am very excited about it. I will probably preorder the game http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

A word about AOW.
I agree it doesn't have an epic feel to it.
But it has it's merits. it has very nice interface (gpx+music), It's very easy to learn and play and it has a large community with tournaments and a (tough) ladder.

Still L liked MOM the best. I still hope to someday see a MOM-II. I do not understand how come it never had a sequel.

<font size="2" face="Verdana, Helvetica, sans-serif">Victory conditions have been added. This limits the end game to reasonable times. It is now possible to win by:

* Taking a set number of victory points. VP:s can be edited in the mapfile or randomized. Home provinces can be given VP:s. For example you might give each home province one VP and add two provinces worth three VP:s and set the victorycondition to 12 VP:s. Flight, stealth, farsummons, teleports and fortresses play a greater role in these games.

* Spreading your dominion. Each province is worth 10+domstrength points.

* Research.

* Provinces.

Conditions are set when the game is created.

The VP victory is highly recommended. Especially in MP games.

MythicalMino September 22nd, 2003 07:04 PM

Re: Why such a high price?
 
good idea for MP games....

Treebeard September 22nd, 2003 07:10 PM

Re: Why such a high price?
 
Quote:

Originally posted by cpbeller:
good idea for MP games....
<font size="2" face="Verdana, Helvetica, sans-serif">I must agree! Victory conditions are a tremendous addition to the game.


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