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Re: Curse...
Not to mention that Astral magic "...can affect the fates of men..."(a quote from Dominions I)...
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New wishes. http://forum.shrapnelgames.com/image...s/confused.gif I'm not sure. None recently, but it has been more than a year since we started and most stuff is quickly forgotten. It's more fun to play that way. You will get surprised and happy and all warm inside when you betatest the game. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">sorry, non native english syndroma strike back http://forum.shrapnelgames.com/images/icons/icon7.gif in the dominions I executable contains the textual descriptions of what the wishes does (the message sent to players). One of these Messages tell us that we teleported away units (something like that). So, is it a deprecated message, or does a wish exists which enable you to teleports away *enemy* units ? Ok can be a secret that you dont want to share http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Curse...
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[ October 03, 2003, 08:25: Message edited by: Zerger ] |
Re: Curse...
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Before asking for a remove curse, be sure to confront a Nataraja or an Ice Devil on rampage. When he will have harvested 500 kills (your units!) you will perhaps be happy to have curse and afflictions slowing him down. |
Re: Curse...
Curse is the great equalizer, the spy that kills the mariscal (sp?) in Stratego, Superman's kryptonita. Gotta love it.
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>Curse is the great equalizer
Agreed. I can live without "remove curse" (a wish seems logical however, and probably easy to do with a patch). I must admit that Curse is very special : it never misses, it always targets the biggest unit (more hp) and MR offers no protection. I see no other spells like that. Only solution I've found is to give *bigger* units to your pretender. In my first game I was able to completely avoid curse on my 20hp Medusa because she had vine ogres (43 hp) around her. If you have a 125hp dragon, try Blood Vines, Abominations or Iron dragons (nothing can save a 500hp Sphinx, I'm afraid). But, well, that's an equalizer. Without Curse (or even if MR negates) it'll be _much_ harder to kill the biggest creatures IMHO, like Sphinx, Great Mother, FI etc. And think positive : Curse only gives more afflictions and afflictions can be removed (hard to do but far from impossible). Cheers |
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If there won't be a spell like remove curse, there must be a wish to remove it.
It is too easy to curse units, I think it would be good to have a remove curse spell still, or cursing should be very rare. |
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