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Re: Targeting efficiency
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I have a question: What is this histeria about the Dominions 2. AI? We dont even played with the game! http://forum.shrapnelgames.com/images/icons/icon8.gif [ October 14, 2003, 17:12: Message edited by: Zerger ] |
Re: Targeting efficiency
We can say this or that about TW AI, but as far as the AIs go, it is good, maybe not at its brightest as the strategical one, but the tactical one is. Of course you can beat it, but you can fully control your own units there, so it's not really comparable to the game where you cannot do that. Even with tactical control, if you mod the game so that the strategical AI does not build droves of peasants, but rather some quality troops instead, it puts up a very decent challenge on hard and expert. Try autoresolving in MTW every time, and you'll see how you'll fare.
And why would you leave an undefended province when attacking anyway? http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Targeting efficiency
Zerger:
That is humor. Now it has been proved that internet humor NEEDS the http://forum.shrapnelgames.com/images/icons/tongue.gif or http://forum.shrapnelgames.com/images/icons/icon10.gif smiley to be understood as humor or a joke. Sarcasm needs the [/sarcasm] tag to be understood as sarcasm. Note:Even if this post has the http://forum.shrapnelgames.com/images/icons/icon10.gif and http://forum.shrapnelgames.com/images/icons/tongue.gif smileys and [/sarcasm] tag, this isn't humor, sarcasm, or a joke. [ October 14, 2003, 17:39: Message edited by: Nerfix ] |
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Don't get me wrong, I liked the TW games & consider them revolutionary, but that was certainly not because of the AI, but because of the great atmosphear, the powerful tactical engine that allows for all those battlefield maneuvers with huge armies, the historical settings... [ October 14, 2003, 17:59: Message edited by: Wendigo ] |
Re: Targeting efficiency
Heh. Yeah, I've done a fair bit of coding, and wandered into the machine-learning material a bit. Haven't done much AI-ish stuff since TA'ing a course for it (heh; the students got one eccentric final that semester, as my odd sense of humor affected much of it...).
Strong AI doesn't exist yet. What one can get now is some degree of function-fitting; but that presumes you know the structure of your inputs and outputs. The much-hyped neural network, for instance, needs to be given a set of inputs, and needs to be told what output to learn. Genetic programming methods need a vocabulary of operators, plus inputs to operate on them. Pick an input set that doesn't work, or don't include the flexibility necessary to fit your output, and it'll fail; have too much, and perhaps your search will trend towards getting stuck in meaningless local minima. It's not a coincidence that many games prefer to have fixed scenarios with pre-written scripts for AIs that also get vastly superior starting configurations... and most games have far fewer tactical choices than Dominions. |
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I also liked them because of all those things, but I also find them to put up a decent challenge. More so than vast majority of other games. Since you're talking about Shogun, may I suggest trying out MTW if you can find it on sale (I guess it's really cheap now) if you haven't already? Although it lost a good deal of atmosphere that STW had, some other things are greatly improved nevertheless. |
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Re: Targeting efficiency
Maelstrom, that post is seriously over the line. This is not the place for personal attacks. Please keep things civil from here on out.
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Re: Targeting efficiency
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[ October 14, 2003, 21:52: Message edited by: Endoperez ] |
Re: Targeting efficiency
The only acceptable way of calling another man fool is in the context of a Mr.T reference. For example: I pity the fool that thinks the dominions AI can be improved.
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