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Re: some balance questions
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I agree that he suffers by comparison to the theurg acolyte, though. Theurg acolytes are one of the most cost-effective researchers in the game (sacred halves their upkeep), especially in a magic scale. Pythium doesn't really have that much need for priests on the battlefield anyway - they have standards. (Except vs. undead/demons, or when using sacred troops.) Frankly my only concern about seeing something of Pythium get weaker/more expensive is "will it be enough to knock them down to a level with the other nations". Indeed, some priests seem overpriced now (others have mentioned the hierodule got a price hike - why? Cheapness was her only asset. Now she's only useful in Miasma, or at the very beginning of the game when you don't have any other temples.) |
Re: some balance questions
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-Cherry </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Provinces already do have a cap on how many slaves can be taken, based on their population and current unrest level. That second part can be the more important part. Blood hunting causes unrest in itself, and the more people doing it, the more unrest. That makes the hunt progressively harder and, eventually, fruitless until you bring the unrest down. You can't rely on patrolling to curb unless you want to kill off your tax base and, in this case, your supply of new slaves. You just have to (temporarily) cut your taxes and wait for the masses to calm down again. If you "over-hunt" a province, it can totally destroy its value for a good while. You can only squeeze so much blood out of the turnips . . . http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: some balance questions
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I overlooked something though : the indep priest is now down to command 10, whereas the deacon remained at 25. Can explain why someone rose his price from 80 to 90. But I think he was overpriced in dom I, so letting him remain at 80 was just putting him again in balance. Psitticine : Will the province limit on blood harvest be published in the manual |
Re: some balance questions
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-Cherry </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Provinces already do have a cap on how many slaves can be taken, based on their population and current unrest level. That second part can be the more important part. Blood hunting causes unrest in itself, and the more people doing it, the more unrest. That makes the hunt progressively harder and, eventually, fruitless until you bring the unrest down. You can't rely on patrolling to curb unless you want to kill off your tax base and, in this case, your supply of new slaves. You just have to (temporarily) cut your taxes and wait for the masses to calm down again. If you "over-hunt" a province, it can totally destroy its value for a good while. You can only squeeze so much blood out of the turnips . . . http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Blood Hunting also reduces population somewhat. |
Re: some balance questions
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, it depends on your bless effects (and on the item - most weapon items have better DEF than built in weapons, in particular since he doesn't have a shield (IIRC) you can give him a 2 handed weapon like thorn staff, which has +5 DEF.) He's obviously overpriced if you're just using him to build temples and preach; even for the occasional bless and banish he seems expensive. If he has any use, it has to be his ability to fight somewhat. I guess if you have a really killer blessing (like fire 9) you don't need a magic weapon, even against ethereals. Quote:
I don't know why cheap priests aren't as cheap as in Dom I. But at least it's across the board. |
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