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Re: Dominions II Bug Thread
I would add that your archers probably shouldn't have fired wrecklessly enough to wipe out your ace units like that.
Having played a bit of Doms II now, I think that my #1 Doms I gripe (and almost my only Doms I gripe) still needs some work: friendly fire. I think it may have improved in Doms II, but I think it would greatly improve the game to add some logic so that missile units prefer targets that have no chance of accidentally hitting friendly units, and that only fire near friendlies in extreme circumstances (no safe target, enemy is not fleeing, enemy is dangerous, enemy can be easily hurt by missile attack, nearby friendly units are low value and/or unlikely to be hurt by missile attack). I have seen several battles already where most or all of one side's losses are due to friendly fire when there were safe targets available, or when the target enemy was routing anyway. PvK |
Re: Dominions II Bug Thread
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It's worse now that you can't order them to "fire mages" or "fire commanders" - they are both less useful and more dangerous. Please implement a "fire safe" order, that will only fire at enemies that are sufficiently far from any friendly (and possibly move closer if there aren't any good targets - the closer they get, the less scatter and therefore the more targets can be considered "safe".) |
Re: Dominions II Bug Thread
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In a different battle, I had a scout in the back with (hold)5x-(stay behind troops) orders. After holding for 5 rounds, he rushed out and attacked also. He survived, though. [ October 30, 2003, 22:00: Message edited by: Saber Cherry ] |
Re: Dominions II Bug Thread
A fire safe order, as Chris suggests would be great. Some units should also get a designation as non combatants I think, that way they'd never attempt to engage an enemy unless berzerked.
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Re: Dominions II Bug Thread
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[ October 30, 2003, 22:03: Message edited by: Saber Cherry ] |
Re: Dominions II Bug Thread
I just ran a battle where a dragon casting personal regeneration never regained health.
Also the dragon routed and did not have a place to go. There was no mention of the dragons death anywhere, although it did perish. IW, if you want I can send in the turn file. |
Re: Dominions II Bug Thread
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Re: Dominions II Bug Thread
Maybe he was trying to stay warm? Or dodge arrows? Or confuse the enemy? http://forum.shrapnelgames.com/images/icons/icon12.gif
That's another tac AI suggestion from Doms I though - it might be good to let the AI avoid walking into existing damage zones, such as posion gas clouds etc. For example, the AI will create formations of Hydras with human troops, who tend to die from the Hydras' poison gas clouds, even by rushing into them when they wouldn't have to. I suppose that might be partly considered part of the abstract nature of the tactical combat resolution. At least, though, it would be a suggestion for how the AI might be improved - the AI players could have their formations avoid placing area affect units near other friendlies whom they can hurt. Although, for all I know this has been improved in Doms II - so far I've been lucky enough not to run into such things in Doms II. PvK |
Re: Dominions II Bug Thread
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Well, now I laugh but it wasn't very funny in the game.... http://forum.shrapnelgames.com/images/icons/icon9.gif [ October 30, 2003, 23:36: Message edited by: HJ ] |
Re: Dominions II Bug Thread
Heh, yeah, I was thinking maybe he got cold from the nearby spell, and decided to pace back and forth to get warmer, and (like all AI units) didn't see the zone of death. http://forum.shrapnelgames.com/images/icons/icon12.gif
But ya, it can be sad when one's heroes die, and it frequently happens in unexpected ways. It's part of the joy and agony of Dominions. In fact, I spend a lot of my time paying attention to my heroes and trying (often in vain) to have them see action yet keep them alive. PvK |
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