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Re: Supercombattant pretenders....what about...
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Sammual |
Re: Supercombattant pretenders....what about...
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Hopefully the AI scripter can make improvements in those things on the list. We don't need any promises, we won't demand anything..at least me. I love this game, and I want to help to you to make it even lot better, via a lot better strategic AI. better strategic AI -> better, more enjoyable SP -> happier players & fans. I think this is all clear. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Supercombattant pretenders....what about...
Yup, trollish Posts are gone (the ai sucks etc.), and very good suggestions can be found now in the AI thread.
Just check them out and try to solve the problems with it. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Supercombattant pretenders....what about...
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Someone: it's so easy to abuse the AI with an SC pretender in SP, fix this asap. Me: it's not that important, there are workarounds to this: (1) if you don't want to abuse the AI, just don't abuse the AI - IOW, don't field a SC pretender. (2) edit the map files to improve the AI starting position. (Note: no flames) Someone: Improving the AI is VERY important. Nagot you're selfish. Angry smileys. (Note: no argument. First flame) Me: but there are workarounds! Try them out. (Note: still no flames from me) Someone: Nagot you're wrong. AI is very important regardless of your suggestion. You're living in the past. (Note: More flames) Me: replying (with arguments) in the same sarcastic tone (past -> future), so flame for flame. But note I wrote "I truly hope IW will prove me wrong". So, who's to blame for the flames? Quote:
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Re: Supercombattant pretenders....what about...
Hey Nagot, can't you stop plz?
IMHO improving the strategic AI. should be the #1. on the priority list. It is very important, and no I won't and can't script. Scripts wont raise the quality of the AI. http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Supercombattant pretenders....what about...
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Not quite though. I do have a question for you: how would you write a script to make the AI build more heavy troops? I mean, what file would you tweak? I don't ask you to explain how you would write the script though. http://forum.shrapnelgames.com/images/icons/icon12.gif Or did I miss this part? |
Re: Supercombattant pretenders....what about...
Alas to be fair, you can only script initial starting positions for the AI. Sure, it dont differs from 99% of our so called strategy games, where the AI is given numerical advantages, but thats all.
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Re: Supercombattant pretenders....what about...
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Not quite though. I do have a question for you: how would you write a script to make the AI build more heavy troops? I mean, what file would you tweak? I don't ask you to explain how you would write the script though. http://forum.shrapnelgames.com/images/icons/icon12.gif Or did I miss this part? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">This is ridicolous. Let the devs to upgrade the AI plz. Scripting map files won't help. The AI will be the same. Yes it will offer a bigger challange, but the core of the AI won't change. also WHO CAN SCRIPT LIKE THAT? http://forum.shrapnelgames.com/images/icons/icon8.gif |
Re: Supercombattant pretenders....what about...
I dunno about the rest of you, but it seems to me that bugs and balance will be the first things addressed, mostly becasue they are easier to tackle from a codeing standpoint (or in the case of difficult bugs, more important to fix).
Something that is lost in this discussion is that in the process of fixing these bugs, and redoing some balance issues the AI may get a boost from no longer suffereing due to an erronious or poor initial design. That said, improving the AI (*not simply making difficult maps) should always be in the mind of the players and developers, and I'd guess that Illwinter is interested in continuing to improve the entire game, including the AI. Besides, the fact remains that the majority of game time is going to be SP, I'd estimate it at 80%. And while its nice to say things like 'don't cheese the AI if you don't want to' what I really want is for the AI to be able to 'cheese' me. |
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