.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Niefelheim, bless and the outrageous (http://forum.shrapnelgames.com/showthread.php?t=16645)

johan osterman November 4th, 2003 04:32 PM

Re: Niefelheim, bless and the outrageous
 
Quote:

Originally posted by Wendigo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Jasper:
There are sites that could do this; did you rule them out?

<font size="2" face="sans-serif, arial, verdana">I doubt this was the case, as I am talking about the capitol with no hidden sites supposedly.

Unless we have some sites in Dom II that work as temples influencing neighbouring provinces??

A Heat+1 scale in a Niefelheim cold+3 capitol in Autumn is silly IMO.

Can provide IW with the savegame if required.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">It sounds like it is a bug, the only other thing I can think of is if you were neighbouring a desert sun dominion.

Edit: Actually when I think about it it might be the seasons if you have a weak dominion. Every spring or summer turn the scales try to shift towards warmer, every autumn or winter towards colder. If you have astrong dominion you will not notice this as much, but if you do have a weak dominion in a province it could theoretically shift 6 turns in a row.

[ November 04, 2003, 14:54: Message edited by: johan osterman ]

Taqwus November 4th, 2003 07:13 PM

Re: Niefelheim, bless and the outrageous
 
Quote:

Originally posted by Jasper:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Keir Maxwell:
Wondering what the air 9 is for? Orb lightning? Air bless effects arn't exactly inspiring but I guess with quickness Orb lightning could be worth it.

<font size="2" face="sans-serif, arial, verdana">You're implying that this defends against spells? I thought it was only missiles... If so, which spells are covered? All? Anything with < 100 precision? Anything with a trajectory like a missile? [/QB]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I think he meant offensively -- as in quickness + very high air magic = the ability to rapidly toss large amounts of high-precision lightning on the battlefield.

Taqwus November 4th, 2003 07:22 PM

Re: Niefelheim, bless and the outrageous
 
As for tough sacred units to bless, while they're not Jotunheim / Niefelheim, the concept of Ulm Black Templars or Machakan Black Hunters with flaming weapons (lance, spear... do the fangs and hooves flame as well?) seems spiffy to me. They're high-prot (Templars have a base of 24, Hunters 22 if memory serves; could go Earth 9 for +4), fast because of their mounts, decently skilled, and have rather good HP considering that they're human.

Abysian Lava Warriors boosted by Blood 9 seems a touch in theme and get very impressive strength when combined with berserk (flagellants on steroids?) but their defense is, well, abysmal.

Psitticine November 5th, 2003 01:19 AM

Re: Niefelheim, bless and the outrageous
 
Quote:

Originally posted by Keir Maxwell:
If I hear that Dominions has grown into a expansionist gaming corporation who has a chubby CEO with a goaty I'll start to worry
<font size="2" face="sans-serif, arial, verdana">LOL! http://forum.shrapnelgames.com/images/icons/icon10.gif

Leif_- November 5th, 2003 11:43 AM

Re: Niefelheim, bless and the outrageous
 
Quote:

Originally posted by Keir Maxwell:
I really rate the water, earth, and nature bless abilites and I'm not writing the others off yet (except perhaps astral and air).
<font size="2" face="sans-serif, arial, verdana">I don't know about air, but I've been having some fun experimenting with a 9 astral, 9 earth pretender for standard Pythium. The luck combined with the +4 protection and reinvigoration makes the humble battle vestals surprisingly resilent. I suspect the same would be true for the independent amazons. (Incidentally, I discovered the bless effect for death is cumulative with inherent fear rather than constant. Nightmares with Fear +4 was amusing.)

Chris Byler November 5th, 2003 12:27 PM

Re: Niefelheim, bless and the outrageous
 
Quote:

Originally posted by Leif_-:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Keir Maxwell:
I really rate the water, earth, and nature bless abilites and I'm not writing the others off yet (except perhaps astral and air).

<font size="2" face="sans-serif, arial, verdana">I don't know about air, but I've been having some fun experimenting with a 9 astral, 9 earth pretender for standard Pythium. The luck combined with the +4 protection and reinvigoration makes the humble battle vestals surprisingly resilent. I suspect the same would be true for the independent amazons. (Incidentally, I discovered the bless effect for death is cumulative with inherent fear rather than constant. Nightmares with Fear +4 was amusing.) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">A question about the twist fate bless effect: if you keep recasting blessing, does it renew the twist fate so it can cancel an additional attack?

In any case, astral blessing is obviously valuable for banishable sacred troops (i.e. Knights of the Sepulchre and Tomb Wyrms), or if your opponent is using a lot of MR-based magic (e.g. nether darts - although IIRC only one Jotunheim theme gets Seithkonas now), even before you get to level 9.


Speaking of astral magic, please give the Virtue her astral magic back. If any pretender should be able to summon angelic hosts it should be her. It also made her a viable attacker with body ethereal, astral shield, personal luck, astral weapon - air isn't nearly as useful for this kind of thing.

Of course you can still buy up astral for her, but she'll be much harder to make a contender for Astral Queen with 0 starting astral than with the 3 (IIRC) she had in Dom I.

I understand wanting to have an air-specialist pretender available to most nations, but I would have preferred to see a new one instead of changing the Virtue. (Actually, I think the male Titan already fills this role pretty well, if he is available to enough nations.)

Sammual November 5th, 2003 01:03 PM

Re: Niefelheim, bless and the outrageous
 
Quote:

Originally posted by Chris Byler:
A question about the twist fate bless effect: if you keep recasting blessing, does it renew the twist fate so it can cancel an additional attack?

<font size="2" face="sans-serif, arial, verdana">If this is the case it might be the most powerfull blessing. (Not that Nature isn't already very powerfull)

Sammual

johan osterman November 5th, 2003 01:31 PM

Re: Niefelheim, bless and the outrageous
 
Quote:

Originally posted by Sammual:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Chris Byler:
A question about the twist fate bless effect: if you keep recasting blessing, does it renew the twist fate so it can cancel an additional attack?

<font size="2" face="sans-serif, arial, verdana">If this is the case it might be the most powerfull blessing. (Not that Nature isn't already very powerfull)

Sammual
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">It should not be the case. Should no if it isn't bugged. But I have seen no indication that it is.

[ November 05, 2003, 11:32: Message edited by: johan osterman ]

Jasper November 5th, 2003 01:47 PM

Re: Niefelheim, bless and the outrageous
 
Quote:

Originally posted by Chris Byler:
Speaking of astral magic, please give the Virtue her astral magic back. If any pretender should be able to summon angelic hosts it should be her. It also made her a viable attacker with body ethereal, astral shield, personal luck, astral weapon - air isn't nearly as useful for this kind of thing.
<font size="2" face="sans-serif, arial, verdana">I think Air is actually about as usefull. Mirror Image and Mistform are very nice, and you can still have another mage cast Body Ethereal and Luck on you.

My only regret about this is that the Virtue seems to have traded her Astral for the Female Titan's Air -- who I think was much better off with Air. Perhaps it's just me, but I don't like
expensive pretenders w/ Astral 1.


All times are GMT -4. The time now is 12:30 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.