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Re: Why do my commanders keep dying of disease?
The difference is that you get the positive effects (which Inkpot End doesn't have) and the possibility that you forget it was there is smaller. Also, there are quite a few sites that cause unrest while hidden, and some are very good. Especially some of he blood variety... (free devils/ fiends!)
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Re: Why do my commanders keep dying of disease?
Inkpot End is always visible. You don't have to search for it. It's a good thing too, since it's an Unholy site, and would be kinda hard to find.
[ March 08, 2004, 16:58: Message edited by: Teraswaerto ] |
Re: Why do my commanders keep dying of disease?
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A true fan of fantasy will never curse it so much as you have, Licker. But the reason no one should be upset with the "unlrealism" of disease in Dom2 is because Dom2 is a game. Sometimes you just can't get everything perfectly "real" (fantasy wise) and still have a balanced, well-made game. [ March 08, 2004, 17:59: Message edited by: Argitoth ] |
Re: Why do my commanders keep dying of disease?
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Re: Why do my commanders keep dying of disease?
Seems to me it's more a terminology issue than anything else. The common definition of "disease" is not "sickness with 100% mortality rate", so when everyone who gets a disease dies, the player is rightfully confused (and possibly irritated).
If the Messages said "so and so has contracted the Dark Black Uber-Disease of Certain and Painful Death", then the player would be more clear on the eventual consequences. http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 08, 2004, 18:15: Message edited by: Sand ] |
Re: Why do my commanders keep dying of disease?
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Re: Why do my commanders keep dying of disease?
Leper Fens is hidden, gives no warning message (at least if hidden), and spreads deadly diseases too. Fun when it's in the first province you conquer...
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Re: Why do my commanders keep dying of disease?
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One time I built a castle on a high-resource province but it had a magic site to cause unrest. Since I really needed that province's resources, I set the tax to 0. For some reason, 5 unrest remains there forever. I even patrolled it with 60 units, that 5 unrest will never go away. Oh well, probably because it was a magic site that caused 5 unrest a turn. |
Re: Why do my commanders keep dying of disease?
I think a few positive-effect magic sites would make everyone happy. Make them even rarer than the death/disease sites. Maybe only one of each in any one game.
Great Life Garden: Nature gems, cures diseases. Sparkling Spring: Nature gems, heals afflictions. Soaring Falls Shrine: Nature/Air gems, increases population rate. Ancient Earth Temple: earth gems, removes curses. People would have to go on quests to get cured. The diseases, curses, afflictions would all still have a large effect on the game--units would be taken out of play for a time. Probably only heores, commanders, and pretenders would make the pilgrimage--and while they were journeying they would not be fighting, spelling, or otherwise having an effect on the game. Those provinces with these sites would be some of the most valuable in the game. Fiercely contested over, just like fortresses. |
Re: Why do my commanders keep dying of disease?
Sites to do those things sound good to me. I wouldn't give them gems as well as their special ability though - there are plenty of sites that give gems.
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