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Re: Tien Chi Conscription
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The problem with the current implementation is that if fails all three. You don't notice it is going on, you gain nothing from it really, and the effects do not seem to fit with conscription in the first place. As such, it is a feature better done entirely without - or changed to something that fulfills at least one or two of the points. [Off topic, apart from the reasons you list, there is another reason to use a moderate 20-30 level of PD in SP in strategic provinces. PD can be extremely useful in SP as meatshields when backed up by archers/mages/priests defending armies in hotspots, as you lose nothing whatsoever if all the meatshields die in the defense so long as you hold the province. It cuts down on infantry replacement cost. Obviously of most importance if the AI is intent on overrunning you and has a substantial manpower advantage. This is the opposite of using PD to funnel the AI, really, as it is used where you expect the AI to attack rather than use it to turn it away.] Quote:
[ February 15, 2004, 23:23: Message edited by: Peter Ebbesen ] |
Re: Tien Chi Conscription
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There are numerous circumstances where PD can be of use, but these are mainly 'surprise' instances where they are not counting on an additional 10-20 fodder there to eat up lances/mindbLasts, etc. The current way of conscription or suggested method of conscription does not allow that, since it's a slow and steady increase. Though this may just be my playstyle. I consider PD a waste on nations that must get 25+ in order for it to have a real impact. As I said, the ability is a minor one, and if it was adjusted to whatever people feel appropriate, it would not affect the other 2 themes of TC, which are just as lacking as the base, because of the inherent weaknesses that TC has. [ February 15, 2004, 23:30: Message edited by: Zen ] |
Re: Tien Chi Conscription
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But then again, I am not sure we actually disagree on this one. It is possible that I just have an atavistic dislike to giving the AI even a remote chance of rampaging around in my backyard, if I can prevent it fairly easily. MP - of course - must be another world entirely, which even I can see with my negligible MP experience. In MP investing in 10 PD is most likely a good way of wasting 55d for most any nation unless you are in overwhelming danger of being swarmed by lowlevel summoning spells. [ February 15, 2004, 23:40: Message edited by: Peter Ebbesen ] |
Re: Tien Chi Conscription
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Though as I stated before, fixing or making Conscription viable/an asset, would still not fix the corrisponding themes that go with it. I tend to think of them as a whole, at least with TC, since I prefer the two themes both for their flavor/RP enjoyment and the variety they provide. So that is just a me thing. |
Re: Tien Chi Conscription
I think Peter's well-written argument still holds true though. It's not a suggestion to "fix" Tien Chi, but to fix conscription. That is, it should be fairly minor but noticable and worth something, and make sense. Currently, a low chance over a long time of going from zero to 1-3 PD, up to an eventual max of about PD 6, is extremely weak, hard to even notice, and worth very little. If it built up at a noticible rate up to about 10, and then slowly eventually might get up to 15-20, I'd say that would be about right.
Balancing the various themes of Tien Chi is a different matter altogether. PvK |
Re: Tien Chi Conscription
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Since Conscription is only Order based and is only usable by the base nation, it's priority is low, though it's intention was to provide more thematic flavor. If Conscription is changed not to balance the nation (which it will be regardless, every nuance impacts it, even in the slightest degree) then it has to be looked at and possibly adjusted later if the commonality between the base and themes is changed to put it in better 'balance'. I agree that something should be done to Conscription at some point and time, as it is just something that you don't consider when choosing your nation. And if Peter's suggestion is implemented, fantastic. But I would rather have the entire nation viewed for balance before Conscription and if the Developers feel it's needed, adjust it, then adjust Conscription to fit that vision of balance. |
Re: Tien Chi Conscription
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Glad we got that cleared up, and I'm glad you didn't mean what I thought you meant. Looking forward to more discussion of conscription, balancing, and TC. |
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Re: Tien Chi Conscription
A few suggestions at current I believe for Base TC are:
Give all their Commanders 2 Movement or modify the statistics to reflect being the slowest leaders in the game (no other commanders have mv 1) Give the Celestial Master +1 Astral, either adjust the cost or change the paths to fit it in. Adjust the gold and/or resource cost of the standard heavy troops of TC. As of right now they have terrible long weapon units (Glavies and Lightly Armored Pikes). I'd have to wait and see exactly what the effects of the new and improved HorseArcher orders of Fire and Attack, which will hopefully fix that particular aspect. It might have more of an impact on balance than I could say. Change the Celestial Servant and Celstial Soldier's paths to cast to be able to be summoned without having to rely on Random picks. |
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