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-   -   Adjusting battlespeed / naming commanders (http://forum.shrapnelgames.com/showthread.php?t=16947)

Pocus December 3rd, 2003 08:42 PM

Re: Adjusting battlespeed / naming commanders
 
thread dead without an authoritative response...

johan osterman December 3rd, 2003 09:21 PM

Re: Adjusting battlespeed / naming commanders
 
Neither the renaming or battle speed has been changed in the development Version so far. Obviously everyone thinks that it is better to have an adjustable battle speed than to not have it, perhaps it will be implemented at a later date. I have no wish to go into a discussion why or why not features are implemented again.

Saber Cherry December 4th, 2003 07:19 AM

Re: Adjusting battlespeed / naming commanders
 
Back the the names discussion slightly earlier. Anyone interested in randomly generated names MUST check this out:

http://ebon.pyorre.net/

Have fun! I'd love to see a game that integrated it, though simply pregenerating names en mass and adding them to name files would work.

-Cherry

Pocus December 4th, 2003 12:32 PM

Re: Adjusting battlespeed / naming commanders
 
Quote:

Originally posted by johan osterman:
Neither the renaming or battle speed has been changed in the development Version so far. Obviously everyone thinks that it is better to have an adjustable battle speed than to not have it, perhaps it will be implemented at a later date. I have no wish to go into a discussion why or why not features are implemented again.
<font size="2" face="sans-serif, arial, verdana">fair enough.

Gandalf Parker December 6th, 2003 03:13 PM

Re: Adjusting battlespeed / naming commanders
 
Quote:

Originally posted by Saber Cherry:
Back the the names discussion slightly earlier. Anyone interested in randomly generated names MUST check this out:
http://ebon.pyorre.net/
Have fun! I'd love to see a game that integrated it, though simply pregenerating names en mass and adding them to name files would work.
-Cherry

<font size="2" face="sans-serif, arial, verdana">Ive tried the method they are using and alot of others. The simplest, with about as good results, is this....
build one LOOOOOooooong string of all the names that sound right. Alittle bit of work to try attach names starting with a vowel to names ending in a consonent and vice versa helps the results. Then snag random pieces from that. It works pretty well and doesnt do a bad job of keeping the "feel" of the names used. Long words can be tossed in also.

I go into it deeper in some other threads. Can provide code if anyone is interested. I will probably start adding this, and another code for generating province names based on terrain, into my daily random generators.


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