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-   -   Commanders randomly dying? (http://forum.shrapnelgames.com/showthread.php?t=17052)

NTJedi December 16th, 2003 07:57 PM

Re: Commanders randomly dying?
 
he died from old age

alexti January 4th, 2004 06:11 AM

Re: Commanders randomly dying?
 
Time to bring this thread back. I've just observed the same issue in MP game. It was early in the game (turn 3) in the battle vs indies. Indies had cavalry and infantry, no spellcasters no special units. I had 3 commanders, 2 of them magic Users. Replayed showed easy victory for my forces, but battle report said that all 3 commanders got killed and I lost the battle. It doesn't look like PRNG issue, because there was nothing like a turning point in the battle, it was won by a comfortable margin. I'm not even sure how the battle would have to develop to produce such result. Even if my troops got a bunch of unlucky rolls and routed, and assuming that magic Users who were on the edge of the field didn't flee because of fatigue, what happened to Jotun Herse? He couldn't have accumulated enough fatigue and with his hitpoints it's quite unlikely he'd be killed in the battle. So the only non-bug explanation I can think of is that PRNG is radically different on the hosting computer (meaning that there's some pattern in random numbers that causes certain results when the period of checks in combat matches some period in the sequence of pseudo-random numbers produced).

Actually, does Illwinter use PRNG from stdlib? I would think that including their own PRNG would be a better idea from cross-platform MP game (there're few good and free PRNG available).

I've saved the replay in the case developers want to look at it.


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