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-   -   Wow. Paralyze is the Super combatant killer! (http://forum.shrapnelgames.com/showthread.php?t=17102)

Treebeard December 31st, 2003 04:55 PM

Re: Wow. Paralyze is the Super combatant killer!
 
The problem, I think, is that the number of turns a unit is paralyzed doesn't go down, so if a unit is paralyzed for 3 turns, it can remain so for much longer than just 3 turns.

NTJedi December 31st, 2003 05:01 PM

Re: Wow. Paralyze is the Super combatant killer!
 
Treebeard is correct !

as I wrote earlier:
a paralyze of (2) can easily Last 10 turns

apoger December 31st, 2003 05:03 PM

Re: Wow. Paralyze is the Super combatant killer!
 
>unless something is broken

Check your code. It definitely works much more often than Soul Slay.

apoger December 31st, 2003 05:06 PM

Re: Wow. Paralyze is the Super combatant killer!
 
>a paralyze of (2) can easily Last 10 turns

This is true also. The number seems unrelated to how long the paralyze Lasts. Any number over 10 (happens often) seems equal to paralyzed for full length of any battle.

Whismerhill January 1st, 2004 06:16 AM

Re: Wow. Paralyze is the Super combatant killer!
 
yeah I think that the main problem about paralize is that its done for the entire battlefield session
with an army of blessed knights (20 mr) only 3 survived the initial paralyse attempt (all where still alive but paralysed)
after 4 turns, only 2,
and after 6 or 7 turns, only 1

I won the battle cause they couldn't kill my knights even paralysed (too high protection I imagine)

there should be a turn limit I think,
the paralyse effect is WAY too long

paralyse isn't equal BUT is nearly equal to an instant death (a unit that does nothing is in 80-90% case a dead unit),
so with a super rate of success Vs high MR, paralysation is a superweapon available from start to R'lyeh

I'm ok about that but it should be tempered a little (like a reduced duration OR the possibility to un-paralyse something with a specific spell)
Or another possibility would be that once paralysed the unit should do an Mr save (with a decreasing penalty) turn(the mr save would allow in case of success to liberate the unit from paralysation):
example :
- unit MR 20
**turn 1 : paralysed
**turn 2 : this paralysed unit does another mr save for the same paralysation effect with (for example) a penalty of 10
**turn 3 : mr save with penalty of 9 ....

that's only an idea I think of


edit : the only work-around I found against paralysation effects is having a gigantic mass of low units (but still not too weak)so that paralysation doesn't seem important vs the number

but if I can have a bigger army, R'lyeh could have more illithids too ...

[ January 01, 2004, 04:26: Message edited by: Whismerhill ]

Teraswaerto January 1st, 2004 12:42 PM

Re: Wow. Paralyze is the Super combatant killer!
 
Illithids are very expensive and mind bLast is less effective than the paralyze spell. It often takes several tries even with basic low MR soldiers.

Whismerhill January 1st, 2004 04:05 PM

Re: Wow. Paralyze is the Super combatant killer!
 
Quote:

Originally posted by Teraswaerto:
Illithids are very expensive and mind bLast is less effective than the paralyze spell. It often takes several tries even with basic low MR soldiers.
<font size="2" face="sans-serif, arial, verdana">that's certainly true
but who cares about success rate when you have an average of 60 - 70 mind bLast cast every turn (about 40 illithids & quickness for some)

Teraswaerto January 1st, 2004 04:31 PM

Re: Wow. Paralyze is the Super combatant killer!
 
Quote:

Originally posted by Whismerhill:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Teraswaerto:
Illithids are very expensive and mind bLast is less effective than the paralyze spell. It often takes several tries even with basic low MR soldiers.

<font size="2" face="sans-serif, arial, verdana">that's certainly true
but who cares about success rate when you have an average of 60 - 70 mind bLast cast every turn (about 40 illithids & quickness for some)
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">That have cost 2000 to train with an upkeep of 133 every turn. They have to be deadly to be worth the cost.

Whismerhill January 2nd, 2004 03:42 AM

Re: Wow. Paralyze is the Super combatant killer!
 
something amusing : I actually found out
that a paralysed unit (vampire simple unit for instance) will move to evade trampling !!!!!
LOL that's really funny to see those mindless atlantians running for a single paralysed vampire ! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Vger January 2nd, 2004 10:15 AM

Re: Wow. Paralyze is the Super combatant killer!
 
Hi,

I've seen numerous pretenders (including my own, once) go down from paralyze and I've never seen one wake up once zapped. I've also never seen any of the larger summons, either.


Ciao,
V'ger gone


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