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Re: New Dom2 Quick Reference Sheet
Gothmog,
First off, thanks again for all the work you're pouring into this - the results so far are tremendous. The idea of splitting the sheet into a N00b sheet and an advanced reference sheet is a good one. In fact, why not go a step further and do three sheets - a N00b sheet, a standard sheet and an advanced (theme) sheet? It divides up rather nicely that way and eliminates the need for things like legal sized sheets. Anyhoo, just a suggestion. ~Aldin |
Re: New Dom2 Quick Reference Sheet
Default Theme Nation Overview
Okey dokey, this includes additions from HJ and Zen, and KO's correction. I'm really looking forward to seeing the finished product =) It's been looking very professional! National Priests and Mages: Abbreviations: Fire Earth Air Water aStral Death Nature Blood Holy Unholy Aby: FFF BBB SS ? HHHH Aby Humans: FFF BBB SS ? HHHH Atl: WWW SS ?? HHHH Pyt: SSS AA W ? HHHH Pyt Serpents: NN W ? HHH Man: NNN AA ? HH Man Tuatha: AAA NN ? HHH Ulm: EE F HH Ulm Faith: E ? HHH Ulm Forest: SS BB DD ? HH Cti: DDD N S ? HHHH Cti Tombs: DDD F N S ? HHHH UUUU Cti Miasma: DD NN W S ? HHHH Arc: SSS N F E A W ??? HHH Cae: AAA WW ? HHH Cae Raptors: AAA DD E W HH Erm: DD SS ? UUU Erm Soul: DDD ? UUUU Erm Ashen: DDD ? UUUU Mar: FFF SS ? HHHH Mar Demonic: FF BB ? HHHH Mar Conquerors: AA SS F ? HHHH Pan: NNN EE BB ? HHH Pan New: NNN E ? HH Pan Carrion: NNN DD HH UUU Van: AAA EEE B ? HHH Van Midgard: AA SS B ?? HHH Van Hellheim: DDD AA EE B ? HHH Jot: WW BB D N ?? HHH Jot Utgard: SS DD WW BB N ? HHH Jot Niefelheim: WWW DD BB N ?? HHH Rly: SSS W ?? HHH Mic: BBB WW SS NN FF HHHH Tie: WW A S F ? HHH Tie Barbarians: WW F A S D ? HHH Tie S&A: WW F S A E N D ?? HHH Mac: FF EE NN D ? HHH National Troops: arc=archers, xbow=crossbow, lbow=longbow, cmpbow=composite bow, sling=slingers, jav=javelins, psu=powerful sacred units, trmp=tramplers, bzk=berzerkers, fly=fliers, stealth=stealthy units, standard=has a standard-bearing unit, HCAV=heavy cavalry, MCAV=medium cavalry, LCAV=light cavalry, HI=Heavy Infantry, MI=Medium Inf, LI=Light Infantry, MLT=militia, monster=monsters (like hydras and spiders), poison (poison-using units), shifter (shape-shifters, like werewolves and were-spiders) Cutoffs: Light = Protection 0 - 8 Medium = Protection 9 - 15 Heavy = Protection 16+ Aby: MI HI psu bzk monster Atl: LI HI psu trmp poison Pyt: MI HI HCAV jav monster poison standard Man: MLT MI HI LCAV HCAV lbow sling psu stealth Ulm: HI HCAV xbow Cti: MLT LI MI HI jav monster poison standard Arc: LI HI LCAV MCAV sling psu trmp monster Cae: LI MI HI arc psu trmp fly monster Erm: MI HI jav standard Mar: MI HI HCAV xbow psu Pan: MLT LI MI MCAV HCAV jav lbow trmp bzk fly stealth monster Van: MI jav bzk psu stealth shifter fly Jot: MLT MI HI LCAV jav stealth Rly: MLT LI MI HI psu trmp monster Mic: MLT LI MI sling jav psu standard shifter fly Tie: MI HI LCAV MCAV cmpbow Mac: MLT LI HI LCAV HCAV arc jav stealth psu monster poison National Leaders: assn=assassins, spy=spies, scout=scout, sprst=Stealth PRieSTs, sacrifice=Blood SaCrifice, srm=SacRed Mages, summon=summon allies, fly=flying, sail=sailing max=max leadership, stmax=stealthy max leadership Aby: assn fly srm sacrifice max=50 Atl: scout srm max=125 Pyt: scout assn srm max=50 Man: scout spy srm max=50 stmax=25 Ulm: spy max=50 Cti: assn max=75 Arc: scout srm max=75 Cae: scout fly max=25 Erm: summon max=25 Mar: scout spy assn sprst srm max=80 stmax=25 Pan: scout sprst summon fly srm stmax=50 Van: scout sprst sail srm sacrifice stmax=50 Jot: scout max=50 stmax=25 Rly: scout summon srm max=25 Mic: scout summon srm sacrifice max=75 Tie: scout spy srm max=75 Mac: assn sprst shifter max=50 stmax=10 National Ranged Weapons: sbow=short bow, xbow=crossbow, lbow=longbow, cmpbow=composite bow, sling=sling, jav=javelins, web=spider web spit, p.sling=poison sling Aby: - Atl: - Pyt: jav Man: lbow, sling Ulm: arbalest Cti: jav, p.sling Arc: sling, jav, sbow Cae: sbow Erm: jav Mar: xbow Pan: lbow, jav Van: jav Jot: jav, boulders Rly: mind bLast Mic: jav, sling Tie: cmpbow, xbow Mac: sbow, jav, web National Abilities: Aby: heatproof, radiate heat, superhuman stats, likes heat+3, supply immune to death scale, wasteland survival, low precision Atl: amphibious, aquatic units Pyt: 2 strat move, communion slaves, Man: spell-songs, cheap temples, exceptional archers Ulm: cheap forging, drain immunity, low MR, super-heavy armor, +25% resources at castles Cti: coldblooded, poison resistant, likes heat+1, low morale Arc: troop-healing, scrying in dominion, cheap labs Cae: flying, coldproof, high precision, cold-tempering armor, eat a lot, likes cold+3, magical weapons Erm: Mar: priests suppress enemy dominion, high morale Pan: recuperation for all units, low morale Van: glamour on sacred units, likes cold+1 Jot: coldproof, giant and tiny units, likes cold+2 Rly: amphibious, aquatic units, high MR, high morale units, mindless units, magical units, mind-bLasting, hybrids in coastal provinces Mic: priests cannot preach, must blood sacrifice Tie: can summon celestial warriors, order domain RARELY increases province defense Mac: likes heat+2 National Spells: Mictian (Base) - Bind Fiend (2B), Bind Spine Devil (2B) Abysia (Base and Blood of Humans) - Flare (3F) Atlantian (Base) - Friendly Currents (2W) Pythium (Base) - Communion Master (1S), Communion Slave (1S) Pythium (Serpent Cult) - Horned Serpents (1N) Arcoscephale (Base)- Astral Window (2S) Machaka (Base) - Seven Year Fever (1N1F), Blindness (1F) R'lyeh (Base) - Mind Burn (2S) Man (Base and Last of the Tuatha) - Soothing Song, Healing Song, Song of Bravery (All "Songs" 1N), Sleep (2N) Pangaea (Base and New Era) - Tune of Fear, Tune of Growth, Tune of Dancing Death (All "Tunes" 1N), Panic (2N) Pangaea (Carrion Woods) - Carrion Lord (3N2D), Carrion Lady (2N1D), Carrion Centaur (1N1D) Ulm (Base and Iron Faith) - Legions of Steel (3E) Ulm (Black Forest) - Sanguine Heritage (3D3B) C'tis (Base) - Terror (3D) C'tis (Desert Tombs) - Revive Tomb Consort (1D), Revive Tomb Priest (2D), Revive Tomb King (3D), Terror (3D) C'tis (Miasma) - Summon Bog Beast (2N2D), Terror (3D), Decay (1D) Caelum (Base and Return of the Raptors) - Wind Guide (2A) Marignon (Base, Fires of the Faith, Conquerors of the Sea) - Holy Pyre (2F) Malrignon (Diabolical Faith) - Bind Harlequin (1B) Vanheim (Base) - Phantasmal Warrior (1A) Vanheim (Midgard) - Ghost Wolves (3A) Vanheim (Helheim) - Phantasmal Warrior (1A), Reanimation (1D) Jotunheim (Base) - Reanimation (1D), Curse (1S1N) Jotunheim (Niefelheim) - Illwinter (5B2W), Breath of Winter (2W) Jotunheim (Utgard) - Luck (1S), Curse (1S1N) Ermor (Base) - Body Ethereal (1S) Ermor (Ashen Empire) - Revive Lictor, Censar, Bishop, Acolyte, Wailing Lady, Spectator (2D), Revive Arch Bishop, Dusk Elder (3D), Raise Skeletons (2D) Ermor (Soul Gate) - Dark Knowledge (1D), Revive Wailing Lady, Spectator, Shadow Tribune (2D), Revive Dusk Elder, Wraith Centurion (3D), Revive Wraith Senator (4D), Revive Wraith Consul (5D) T'ien Ch'i (Base) - Celestial Soldiers (2A1S), Celestial Servant (1E1S), Flight (2A) T'ien Ch'i (Spring and Autumn) - Demon of Heavenly Rivers (1W1S), Demon of Heavenly Fires (1F1S), Spirit Mastery (1D), Flight (2A) T'ien Ch'i (Barbarian Kings) - Celestial Soldiers (2A1S), Celestial Servant (1E1S), Spirit Mastery (1D), Flight (2A) -Cherry [ January 17, 2004, 22:45: Message edited by: Saber Cherry ] |
Re: New Dom2 Quick Reference Sheet
Quick progress report...
I'll post one tonight. It's coming together nicely. The icons that Cherry made look great! Cherry - you wouldn't be able to make some holy/unholy icons would you? |
Re: New Dom2 Quick Reference Sheet
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Re: New Dom2 Quick Reference Sheet
GREAT job!
Sammual |
Re: New Dom2 Quick Reference Sheet
Ok: I made a sheet (bitmap) of every icon I could find in Dominions. If anybody wants it (for making guides, walkthroughs, Dominions websites, etc), or wants to post it on the internet, pm me and I'll send it to you!
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Re: New Dom2 Quick Reference Sheet
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Thanks! Heck now all I need is a copy of all the nation flags.... http://forum.shrapnelgames.com/images/icons/icon12.gif Seriously you don't need to if you don't feel like it, the ones I have look fine. |
Re: New Dom2 Quick Reference Sheet
Oh, I forgot about those http://forum.shrapnelgames.com/images/icons/blush.gif Ah well, maybe some other time=) The existing ones look fine!
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Re: New Dom2 Quick Reference Sheet
New rough draft:
Dominions2_quick_reference_rough.pdf Well, here you can see how far I've come. This is the rough of the NEWBIE quick reference, not the advanced quick reference. This is not really geared for printing (The edges won't print on most printers), so don't try it. Besides, it's still incomplete. Please tell me what you think. I'm still wrestling with the right side of the page. I still think the newbie guide needs to be ore descriptive of the units as opposed to standard abbreviations. The blank grey fields are information I still need to gather, feel free to submit any info you can to this thread. Other thoughts: Research Saber Cherrys bitmap of the icons included a neat research icon. How, if at all would we quantify race research ability? Other Icons Saber Cherry has also gleaned all the ability icons from the game. I'm torn to include them in the newbie quick reference (henceforth NQR), because newbies won't be able to recognize the icons. I'm thinking the advanced quick reference (henceforth AQR http://forum.shrapnelgames.com/images/icons/icon12.gif ) should have them however, because it'll free up much needed space for all the extra info I plan to add. Maybe I'll add an icon legend to the AQR. Well, I'll try and work on it some more tomorrow. For now, I gotta get some sleep. |
Re: New Dom2 Quick Reference Sheet
I have few ideas for showing research:
Either show the cheapest possible research point/upkeep mage when magic scale is at 0, or the best researh/gold proportion (or ratio, is there difference between these two words?) in ten turns? And thanks, this looks great! You are doing very nice job with this! |
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