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Re: I have a question about Satyrs
Yes, Satyrs do suck, imo. What they really need is some natural protection and maybe a decent shield (something like 3 natural prot, round shield and javelins with mrl 10 would actually be usable). The Satyr Hoplites are generally ok but really need strategic move of 2. They're basically faster and have more stamina than humans and are rather lightly equipped on top of that but are still forced to slug 1 province a turn while troops like Hyapists, Legionnaires, Praetorians, City Guards etc go 2. This fact alone makes Satyr Hoplites useless for me when playing Pan.
[ January 20, 2004, 18:25: Message edited by: Windreaper ] |
Re: I have a question about Satyrs
In Dom 1 Satyr Hoplites were the bulk of my mundane forces, as with move 2 and 14 protection they were very good. The drop from 14 to 12 protection has had a much bigger impact than I expected; before Satyrs often survived with some affliction and later recovered leaving you with a nice body of experienced troops. Now they seem to die much more easily.
On top of that, move 1 for protection 12 sucks. With strategic move 2 and a round shield they would be usefull again IMHO. What's more, this seems entirely reasonable and in theme, as the most closely equipped unit (Hypaspists) has just this. Plus, if they carried a Hoplon (Round Shield) rather than a buckler, it would actually make some sense to call them Hoplites! And while I'm thinking wishfully, why not ditch the two most useless satyrs and instead have one unarmored Satyr with Spear, Javelin, and buckler? Perhaps with similar equipment the Reveler might be usefull too. |
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