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Re: Ashikaga Shogunate mod v1.01
Admittedly bows don't do much against better armored troops, but driving away the fodder and even lightly armored but dangerous units such as elephants, etc. is very useful. The archers do have somewhat lower stats, but IMO, not enough to counteract the power of their bows. The recent boosting of other samurai stats might make them more competative, but since I think you boosted the prec of the archers to 12 as well, they still seem very close in overall usefulness.
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Re: Ashikaga Shogunate mod v1.01
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Re: Ashikaga Shogunate mod v1.01
Hrm. I only have one comment so far until the Mod tools are released.
The Genin and other Ninjas are slightly hard to look at. I don't know if it's just me or not; but the neon green and dark purplish just seem 'off'. On the other hand, I like the the Mahotsukai coloring and sprite very much http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Ashikaga Shogunate mod v1.01
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The samurai should have some trait that makes them unique and offsets other nation's HI. One thing that is notable about samurai is the bushido code. Routing would be highly dishonorable, so it should be fairly rare. Hence I suggest the following ... (based upon stats for the samurai in v1.02) </font>
With regards to Genin, setting their cost at 40 gold is fine, but they cost too many resources at 9, given the equipment they have. A more reasonable value is 4 or 5. [ January 29, 2004, 06:41: Message edited by: Arryn ] |
Re: Ashikaga Shogunate mod v1.01
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Just change the "#selectnation 15" line to whatever other nation number you want (see modding guides for the list). Cool, isn't it ? http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Ashikaga Shogunate mod v1.01
Latest observation:
When Ashikaga units are paralyzed (by illithid Mind BLasts), instead of the unit graphic becoming "grayed out", the transparent background of the sprite is replaced by black. It's very odd-looking to see these 2-D vertical black squares with samurai images embedded within them littering the battlefield. It ruins the whole illusion of the sprite (a 2-D object in reality) being thought of as a 3-D object. Just thought you might want to know this in case there's anything you can do about it. |
Re: Ashikaga Shogunate mod v1.01
The bow the Japanese used is called the "Yumi", it was a fairly unique bow in that the hand grip was about 1/3 of the way up the bow itself. This allowed for a large powerful bow to be fired from horse back. For all intents and purposes it is an assymetrical longbow designed for mounted soldier use.
It was also a very tall bow by most standards some over 200cm tall, the draw on the bow for a strong man was around 18 kilo's whatever that is in pounds, but due to its akward shape I imagine that accounts for the reputed difficulty in drawing. Japanese archers also often used frog crotch arrows, basically an arrow head in the shape of a V so they'd look something like this. These were cutting and slashing arrows. ###--------< The purpose of this arrow was to cut the straps of the bamboo armor that was commonly worn, they also used standard AP arrowheads as well. Firing the Yumi was almost an artform. I've heard that a proper Yumi when fired should actually almost spin out of the holders hand so that bow is pointed towards the archer after the arrow is released. I assume this is due to its assymetrical design. The Yumi was every bit as important to the Samurai as the sword was, and it is an arrow that a Samurai broke in half when he swore an oath of allegiance. Perhaps a mounted horse archer with high precision would fit into this theme? |
Re: Ashikaga Shogunate mod v1.01
Names: Yeah I noticed too. Don't know how to change them though, so nothing I can do at this point.
Sorry the Ninjas don't look as good as some of the other sprites, they were definately the hardest to make. Trying to make a thin man dressed in a tight black suit look good at 32x32 pixels against a light brown background was a much bigger challenge than I anticipated http://forum.shrapnelgames.com/images/icons/icon7.gif . Some of the early incarnations of the Ninja were quite startlingly ugly. This is one of the reasons they have glamour in combat- so you can't see them very well. The green knife is from back when they all used bane blades (this is also why their resource cost is relatively high). About the paralyzation problem- I don't know what the cause is. Does the same thing happen with the user created units of other mods? |
Re: Ashikaga Shogunate mod v1.01
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Once again I wish to say that you've done a wonderful job with the mod. The sprite graphics for the various samurai and casters are a joy. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Ashikaga Shogunate mod v1.01
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