.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Wish List (http://forum.shrapnelgames.com/showthread.php?t=17538)

rabelais February 20th, 2004 05:16 AM

Re: Wish List
 
I would like to suggest that upkeep be changed to

(sum of costs/15)[normal]+
(sum of costs/30) [sacred]

rather than having the upkeep getting rounded on a per unit basis.

Given the alleged rounding up, the current system radically changes the costs of units over certain cost thresholds.

Ideally summonables that had an upkeep cost would display that cost in their unit info...

Even more ideally there could be an upkeep "page" where costs are shown:

123 longbowmen@12gp ---> 1476/15 upkeep= ~98gp

This would add the possibility of other kinds of upkeep than gold...particularly powerful summons costing gems/slaves to maintain, for example.

Rabe the Moddish Accountant

Graeme Dice February 20th, 2004 05:30 AM

Re: Wish List
 
Quote:

Originally posted by Arryn:
EDIT: in Patrik's list he mentions arrow keys for doing this. My suggestion is in addition to that.
<font size="2" face="sans-serif, arial, verdana">You can use a mouseweel however, which is probably why I didn't realize that the pgup/pgdn keys didn't work.

February 20th, 2004 06:10 AM

Re: Wish List
 
Quote:

New battle order "Hold or Cast Spells"
<font size="2" face="sans-serif, arial, verdana">I believe there is one at current, or is this some sort of modified one.

st.patrik February 20th, 2004 07:19 AM

Re: Wish List
 
Just in case anyone isn't clear about this - these aren't all MY suggestions; rather these are a collection of suggestions made by lots of people since the game came out. This thread is a forum for airing suggestions.

Zen: there is a command 'hold or cast spell'. I think what was meant by the suggestion is a once-for-all command like 'fire and flee' rather than something you have to click 5 times and then choose something else. However, I might be completely wrong about that - I have no idea who suggested that in the first place.

Vicious Love February 20th, 2004 08:02 AM

Re: Wish List
 
Wee lickle suggestion, why not ignore bodyguards when determining whether "all troops" have been routed?
As things presently stand, bodyguards are more likely to get a commander killed than actually save him, as all of your commanders remain on the battlefield to face whatever chased off your entire army.
Another annoyance along these lines crops up in commander-based battles, that is, battles with only commanders on one side, no regular troops. Suppose you teleport a dozen or so Demonbred into a virtually undefended province in an enemy's hinterlands. Further suppose that one of these Demonbred has Lifelong Protection.
First round of combat, your flying ubermages square off against a handful of militia, two or three imps fly out to harry the poor bastards, the imps are killed, your Demobred flee and, finding nowhere to retreat, inexplicably drop dead.
I suppose a simple enough fix might be to ignore routing battle summons unless there were already ordinary troops on the field, but I can see how this solution might screw up much more than it fixes. Tricksy.

Update: Whoops, kind of in a rush, forget to actually put this down in the requested format, after explaining it at length.
*ahem*

*Bodyguards ignored when determining whether all regular troops have routed

*Commanders only rout when "all regular troops have been routed" if their side had regular troops on the battlefield to begin with.

Cumbersome phrasing, but what can ya do?

[ February 20, 2004, 06:11: Message edited by: Vicious Love ]

tinkthank February 20th, 2004 09:31 AM

Re: Wish List
 
Is there any reason why TWO "wish list" threads are up and running? COnfused where to post and read. Can we merge them?

st.patrik February 20th, 2004 06:28 PM

Re: Wish List
 
Quote:

Originally posted by tinkthank:
Is there any reason why TWO "wish list" threads are up and running? COnfused where to post and read. Can we merge them?
<font size="2" face="sans-serif, arial, verdana">It's probably because I've been so lax about keeping this one current. Apologies. I don't mind what happens with the lists - no rivalry here, just trying to provide a helpful resource.

Arryn February 20th, 2004 06:32 PM

Re: Wish List
 
Quote:

Originally posted by st.patrik:
It's probably because I've been so lax about keeping this one current. Apologies. I don't mind what happens with the lists - no rivalry here, just trying to provide a helpful resource.
<font size="2" face="sans-serif, arial, verdana">Why should you apologize for being helpful? It's the other fellow, who began a similar thread without first doing a topic search (which would have discovered this thread), that's confused Tinkthank ... http://forum.shrapnelgames.com/images/icons/icon12.gif

Vicious Love February 20th, 2004 07:05 PM

Re: Wish List
 
Quote:

Originally posted by Kristoffer O:
IIRC bodyguards are ignored
<font size="2" face="sans-serif, arial, verdana">Wuzza? But how come...? I mean, in my game, I thought...

Everything's shifting ...

If it turns out I was non-pharmacologically stoned off my flaw-finding *** when I lost those Seraphines, methinks I shall be sorely disappointed.

Vicious Love February 20th, 2004 07:09 PM

Re: Wish List
 
Quote:

Originally posted by Arryn:
It's the other fellow, who began a similar thread without first doing a topic search
<font size="2" face="sans-serif, arial, verdana">On top of that, my viceroy thread's swiftly becoming a general-purpose micromanagement wishlist. Oh, the humanity, the roiling, bubbly humanity.


All times are GMT -4. The time now is 07:22 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.