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Re: patch 2.08 is out
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2. It is possible to have several Versions. Just rename one dom_206.exe or whatever you like. Be sure not to play the same game with different Versions though. |
Re: patch 2.08 is out
Some people are whining a little to much on this thread. Mistakes happen so get over it, this is the first game ive played in YEARS, maybe ever, where I have had responses from the game developers so I just want to say great job,great game and keep it coming. http://forum.shrapnelgames.com/images/icons/icon7.gif Dont ruin our interaction with the devs by complaining. I want them to look forward to coming to the forum to post.
One thing though..... I would like a few more Aran size maps though done in the same graphics like Aran(4-6 players). That map is just fabulous! It seems everyone just wants to see very small maps or huge maps. BB P.S: Go make all your friends buy this game, we want them to have plenty of money to do Dom III. |
Re: patch 2.08 is out
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Re: patch 2.08 is out
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I do not think they are whining (at least not intentionally). I've heard lot worse. |
Re: patch 2.08 is out
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[ February 16, 2004, 16:24: Message edited by: Arryn ] |
Re: patch 2.08 is out
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[ February 16, 2004, 16:25: Message edited by: NTJedi ] |
Re: patch 2.08 is out
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It felt thematic. |
Re: patch 2.08 is out
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Area spells (fireball etc) were not affected by the bug. Nether darts was particulary nasty. If a unit was hit and survived the first he got the feeble minded affliction and had less resistance when the twin strike got him. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yowch. Nether Darts is brutal enough by itself! I had thought it was a MR penetration issue, but this would have similar results. What about the broken effects of Paralyze (ie that it Lasted forever)? |
Re: patch 2.08 is out
As Kristoffer is talking about renaming the .exe, I wonder if he means that we would be able to run 2 or more different .exes from the same directory?
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Re: patch 2.08 is out
Paralyze (the spell) is supposed to Last 30-40 turns (more or less the entire battle). MindbLast paralyze 2-8 turns or so.
New spell modding tools are available. There is an example mind duel mod available. I havn't tested the fixed paralyze much, but if it still bothers you research level, path level and fatigue can be altered with the modding tools. Duration cannot be modded. |
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