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-   -   Sound Mod 1.01 Posted (http://forum.shrapnelgames.com/showthread.php?t=1787)

Tampa_Gamer June 22nd, 2001 02:14 PM

Re: Sound Mod 1.01 Posted
 
Tampa_Gamer Sound Mod 1.30
Space Empires IV Version 1.41

FYI - The complete zip (including the new Components.txt file for 1.41) is posted over in the download forum. There is also a stand-alone "Components.txt" to use if you previously downloaded the Mod after Version 1.02 of this SoundMod.

The link is here: http://www.shrapnelgames.com/ubb/For...ML/000018.html


Later-
Tampa_Gamer

Tampa_Gamer November 7th, 2001 03:49 PM

Re: Sound Mod 1.01 Posted
 
Tampa_Gamer Sound Mod 1.35
Space Empires IV Version 1.49
November 7, 2001

[EDIT - Nothing new, just modified the new Components.txt to use with the sounds]

FYI - The complete zip (including the new Components.txt file for 1.49) is posted over in the download forum. There is also a stand-alone "Components.txt" to use if you previously downloaded the Mod after Version 1.02 of this SoundMod. Here is the link:
http://www.shrapnelgames.com/ubb/For...ML/000018.html

Later
-TG



[This message has been edited by Tampa_Gamer (edited 07 November 2001).]

Tampa_Gamer November 14th, 2001 03:14 PM

Re: Sound Mod 1.01 Posted
 
Update - the files were somehow mixed up between some of my different Posts when I deleted a number of old TDM-ModPack files on the SG server. I believe the problems is fixed now - let me know if anyone has any problems.

Later
-TG

Tampa_Gamer March 6th, 2002 05:27 AM

Re: Sound Mod 1.01 Posted
 
Tampa_Gamer Sound Mod 1.40
Space Empires IV Gold Version 1.xx
March 6, 2002

This sound mod will replace almost all of your 60 original sound files. I have gone through the new Gold sounds and merged the ones I liked with my previous sound mod. This mod was created primarily with new sounds but also incorporates some of the sounds from two "sound mods" posted previously here (one by Tenryu and the other by ?). Some of the racial-specific weapon sounds (like the acid globule, enveloping acid, etc.) from the mod posted by Tenryu were created by C. Schaefer for Cyber Warrior and used with the permission of CyberWarrior, Inc.

NOTE: With the Gold Version you no longer have to type new .wav files into the Components.txt file, since all of the weapons now have unique wave files. All you do is unzip and go. . .

HISTORY
1.40 Seventh release Version (updated based on Gold sounds, removed Components.txt)

See the readme for more details.

As all of my mods are a continual work-in-process, please forward all tweaks, suggestions and bugs found to me at ctraber@ngn-tampa.com.

Note - this mod is fine to use with the TDM-ModPack, simply place the sounds (wav. files)in the the "TDM-ModPack\Sounds\New" subdirectory (create one if not there).

Have Fun!
-Tampa_Gamer

Suicide Junkie March 6th, 2002 05:37 AM

Re: Sound Mod 1.01 Posted
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>NOTE: With the Gold Version you no longer have to type new .wav files into the Components.txt file, since all of the weapons now have unique wave files. All you do is unzip and go. . .<hr></blockquote>The only thing left to do is... make each tech level of a weapon sound more powerful that the previous level http://forum.shrapnelgames.com/images/icons/icon10.gif

Sinapus March 7th, 2002 02:18 AM

Re: Sound Mod 1.01 Posted
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Suicide Junkie:
The only thing left to do is... make each tech level of a weapon sound more powerful that the previous level http://forum.shrapnelgames.com/images/icons/icon10.gif <hr></blockquote>

Heh. That was something that came to mind when I got a soundfile of bLaster fire from Star Wars and made it the Meson BLaster soundfile.

Actually, I was thinking more like setting a soundfile for a specific weapon mount. So the heavy and massive mounts sounded like Star Destroyer turret fire. http://forum.shrapnelgames.com/images/icons/icon7.gif

Sinapus March 7th, 2002 03:52 AM

Re: Sound Mod 1.01 Posted
 
Ow. Speaking of Meson BLasters... sounds like a scratched record. Owowowowow.

pathfinder March 7th, 2002 04:18 AM

Re: Sound Mod 1.01 Posted
 
Tampa: the sounds are great!

Tampa_Gamer March 31st, 2004 02:38 AM

Re: Sound Mod 1.01 Posted
 
Well, I could not resist reviving my 1.01 Version thread for what is probably the Last revision to my Sound Mod...
Tampa_Gamer Sound Mod 1.50
Space Empires IV Gold Version 1.91
March 26, 2004

* Special thanks to Imperator Fyron for hosting the mod!

INFORMATION:
This sound mod will replace almost all of your 60 original sound files. I have gone through the new Gold sounds and merged the ones I liked with my previous sound mod as well as new ones over the past 2-3 years. Some of the the racial-specific weapon sounds (like the acid globule, enveloping acid, etc.) are from the mod posted by Tenryu and were created by C. Schaefer for Cyber Warrior and used with the permission of CyberWarrior, Inc.

HISTORY:
1.50 Eighth release Version (replaced around 50% of the previous Version 1.40 sounds with new ones)

NOTES:
This mod is fine to use with the TDM-ModPack, simply place the sounds (wav. files) in the the "TDM-ModPack\Sounds\New" subdirectory (create a subdirectory if one does not exist).

Have Fun!
-Tampa_Gamer

Combat Wombat March 31st, 2004 03:37 AM

Re: Sound Mod 1.01 Posted
 
Excellent a new Version.

I can't remember the Last time I played SE4 without Tampa_Gamer's Sound Mod.


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