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Re: Scenario: Orania Nasty Edition
Sammael,
Oops, yes, "Vision of the Abyss" does not have a misc. slot - silly thing to have overlooked when I changed it from a Warlock to a Telestic Animate to prevent the AI from moving it away immediately. Fixed in next release. As for getting killed by its bodyguards, however, these things happen http://forum.shrapnelgames.com/images/icons/icon10.gif (Why were enemies allowed to assault the Infernal Gate in the first place??? - still, something to look at) At 0 order, a tax level of 50-60% is enough to keep the Infernal Gate free of unrest. If you want to make a deal with the devil you have got to live with the results. http://forum.shrapnelgames.com/images/icons/icon7.gif As the free devil-summoning is thematic, I am not changing this. Abysia gets the best free creature summoning site and must live with its few disadvantages. Inigo Montoya, 1) You cannot. It is currently not possible to set a scenario to allow renaming. This sucks. I hope it is changed in future releases. 2) Pass 3) Overkill, I guess, and a guaranteed source of death magic 4) ANY text editor will do for editing text files. You can even use windows notepad if you are into S/M, though I advocate using a real text editor. On a windows platform, I would suggest using the Programmer's File Editor for three reasons, 1) it is free, 2) it loads incredibly fast, and 3) it is good. |
Re: Scenario: Orania Nasty Edition
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Re: Scenario: Orania Nasty Edition
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[ April 08, 2004, 05:16: Message edited by: Stormbinder ] |
Re: Scenario: Orania Nasty Edition
Im having a great time with this map. Its what I always referred to as the kindof play offered in my random maps, but better done manually and logically (which I dont have the patience to do)
I think I will even link to it off my site as an example of that in the hopes that others might do some also. -- www.dom2minions.com [ April 09, 2004, 19:08: Message edited by: Gandalf Parker ] |
Re: Scenario: Orania Nasty Edition
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One great benefit with 2.11 is that you now get a reduced scenario setup window for those settings not defined in a scenario, which means that renaming, hall of fame size, &etc is now alterable. (You still do not get to alter the independents strength, fortunately. It is designed to be played on strength 9 and that is what it will be - unless you edit the file). I am likely to release 1.1 some time soon ("When it is done" http://forum.shrapnelgames.com/images/icons/icon10.gif ) featuring several minor tweaks. Quote:
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Re: Scenario: Orania Nasty Edition
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-- www.dom2minions.com where random is king |
Re: Scenario: Orania Nasty Edition
i ran into a couple problems with pangea on this map. With Carrion Woods one of the magic sites in the capital damages undead, while with new era i couldn't produce any minotaurs at treelord's rest despite have prod +3 scales.
odd_enuf |
Re: Scenario: Orania Nasty Edition
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The second one - what exactly do you mean? Too few resources? Treelord's rest has 5 neighbouring provinces, of which you control only 2 to start. When you have conquered the rest, you should suck enough resources to allow you to build a minotaur per turn, even with the crappy Arkaic Fortress the Treelord owns (unless Ermor has already drained the provinces) I guess I could add some bonus resources to Treelord's rest, but I always pictured that province as more of a magical masterpiece than a marshalling field for troops, really, what with its insane +8 nature gems, 50% enchantment, 20% thaumaturgy, and resident Treelord. |
Re: Scenario: Orania Nasty Edition
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CC |
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