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Re: Speeding up battles
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Re: Speeding up battles
It would be quite possible if you had to view at normal speed first, but could rewind to anything that you'd already seen (since it would have already been calculated locally). That alone would be a big help -- instead of having to repeatedly rewatch an entire battle for one key point, you could rewind over that one point.
Of course, that doesn't mean it's easy to program. |
Re: Speeding up battles
That's a great idea, Sand! They could write a new "movie" file whenever a battle is first viewed once through (perhaps even running the first pass at a faster rate). One movie file could be created per each different battle viewed that turn. The movie files would be excluded from MP turn transmissions, and would be deleted by the game whenever you 'host' another turn (so they don't stack up on your drive).
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Re: Speeding up battles
Oooohhhh and just think of the fun we can have if the movie files could be viewed outside the game! put up on web sites. made part of walk thrus and AARs. Be the starting basis of the Dominions Saturdy Morning Cartoon Show (different thread)
Im not being sarcastic. I really think it would be fun. Does anyone happen to know if there is a 3rd party program which can be used to record the battles to a playable file? EDITED: I googled and yes such software exists. I will play with some and post what I find to a new topic. Maybe tomorrow [ March 03, 2004, 17:59: Message edited by: Gandalf Parker ] |
Re: Speeding up battles
Now you have me excited, Gandalf! ...
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Re: Speeding up battles
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You have an information intake and processing problem; again, I'm sorry I wasted my time. |
Re: Speeding up battles
Ug. this debate has turned into the old stale one as before.
SlyFrog, you may be tired that the excuse is that they programmers don't have the time to put forth to the effort of a major company who can do massive updates constantly, or even have the time to figure out how to get to the point where they can update and fix the replay speed. But the price is the price, obviously if you paid for it you felt it was good enough. I would think that if you did you would feel that the product is good enough to deal with it's 'flaws'. It's not as if suddenly the entire 'we want battle replay speed' is going to disappear, I just think the developers are tired of hearing and having to defend it, saying the same thing they have said over and over concerning it. They are obviously continuing to support the product and more than likely intend to well beyond what most 'professional companies' would. And without scheming to get more money out of you. Battle replay speed adjustment doesn't have anything to do with how fast your computer goes, how fast you see the speed replays, your attention span, or anything of that nature. It has to do with if it can even be programmed within the resources amount of time. If you can't handle or don't want to accept that the programming in question has limited resources. Then there is nothing anyone can do to convince you otherwise. |
Re: Speeding up battles
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I'm not screaming that it must be done tomorrow. I'm not saying the game sucks. I am saying that every complaint does not need to be shouted down as though it were a fundamental attack on the game, and that at the game's price, I think the complete reliance on the "two guys working in a basement" argument is a little stale. I'm grateful for their efforts, and they seem like decent guys. That does not mean that there aren't some elements that could be improved that, in my opinion, would add a lot of functionality to the game, that probably should have been in there. I do not like to have people posting legitimate problems with the game shouted down. The developers should know if people think something is an issue. Not harassed and hounded with it day and night, but reminded from time to time. A reasoned response like yours is a lot more palatable than what I have been seeing (not from the developers, they seem pretty decent too, although I wish they would give more of a commitment or answer to whether they will make the changes). |
Re: Speeding up battles
Sly Frog, I agree. I've got a big list of "stuff I'd like to see", and I'm a little hesitant to post it now http://forum.shrapnelgames.com/images/icons/icon7.gif , but I'm not expecting any of it to show up any time soon. Rather, I'm providing feedback to the developers of such a fine game for them to use as they see fit.
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Re: Speeding up battles
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I don't believe that the 'excuse' of 2 guys in their basement with a dog and a fish programming is an excuse, as much as a limitation. I think that while a little zealous people are trying to tell people what they themselves never knew and were frustrated with the game. I agree they could be a little more reasonable though http://forum.shrapnelgames.com/images/icons/icon12.gif Quote:
While I feel this forum is mostly free of that, it's probably just another headache of "Why don't you do this, why don't you do that", "How come you are working on x, when y is so much more important" that the developers want to avoid. [ March 03, 2004, 18:57: Message edited by: Zen ] |
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