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Re: Annoying death magic
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Re: Annoying death magic
"w"
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Re: Annoying death magic
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Too bad the grid makes the terrain disappear. I was expecting bright red/yellow/blue lines or some such overlaying the ground, instead of the an entirely different battle map. |
Re: Annoying death magic
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Re: Annoying death magic
Arryn, if you want to keep the background use "G" instead of "W".
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For one, this would exponentially increase the micromanagement from scripting mages. For two, such absolute control would require a re-balancing of many spells. |
Re: Annoying death magic
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Re: Annoying death magic
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Re: Annoying death magic
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Isn't this what happens to your undead when they are confronted by semi-competent priests and mages? http://forum.shrapnelgames.com/images/icons/tongue.gif [ March 02, 2004, 20:07: Message edited by: Arryn ] |
Re: Annoying death magic
Orders to not do certain things might indeed require immense micromanagement of magi.
But I don't mind that. Especially since hopefully ctrl-# would copy everything about the mage including "don't do X" orders. Of course, I'd settle for a global or nationwide "don't do X" order that would apply to all of your combats. Because magi do some things that are really annoying like casting breath of the dragon on ulm black plate infantry that can hardly be affected by opposing infantry. Like turning adjacent mages berserk (though I hear some of that was fixed in 2.08). And sometimes you don't want your mages summoning masses of undead. I don't want my astral 5 or astral 6 starspawns (starshine skullcap and banner of the north star) casting mind burn against massed crossbows when stellar cascades is so cheap. |
Re: Annoying death magic
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Isn't this what happens to your undead when they are confronted by semi-competent priests and mages? http://forum.shrapnelgames.com/images/icons/tongue.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">no http://forum.shrapnelgames.com/images/icons/tongue.gif |
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