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Re: buggy blade wind?
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Precision matters for all ranged attacks - spells, bows, crossbows, throwing weapons, spit attacks, etc etc etc. Spells (or weapons, for that matter) that have a precision listed increase the caster's (weapon user's) precision by the listed value. If they value is negative, they decrease it by that much instead. |
Re: buggy blade wind?
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There's still a balance issue : in Dom1 Air magic was too powerful on its own, now it's somewhat less so, but the precision "issue" ruins Fire and Earth, so Air get back again through the window http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: buggy blade wind?
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As long as noone has a detailed documentation of how Precision really works, it has to be a test&guess method, not very satisfactory http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: buggy blade wind?
Quote:
As long as noone has a detailed documentation of how Precision really works, it has to be a test&guess method, not very satisfactory http://forum.shrapnelgames.com/images/icons/icon9.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">As we notice a significant increase in precision when you goes from 0 to 4 (for example) then I think that a general +2 for combat spells would be ok. As for the question : tweaking spells or tweaking mages, I think its better to tweak spells : Because you would need to tweak every mages of all nations, including independants or found by site. Also it ask to tweak mages from new mods. Where as a spell tweak pack as a stand alone would be much easier to maintain, and activate/deactivate. |
Re: buggy blade wind?
PDF if you are interested, we can make that a joint project. You make the mod file, and I make an executable that allows the modification of the precision boost. For example you would set the boost to +1 with the executable, and it would change to this value all #precision (or whatever) tag in the your file.
There is perhaps 50 spells to mod, the burden of the work is to identify all spells which use precision < 100 |
Re: buggy blade wind?
thats simple, just check all battle spells if they have a precision. http://forum.shrapnelgames.com/images/icons/tongue.gif
It was a suggestion, if you feel its too much of an hassle, then no worries. |
Re: buggy blade wind?
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Who's starting and making the spell list ? I'm sure you're more qualified for that than I am, you've played Abysia in 256,881 MP games already, I've just played Ulm once ! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
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