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Re: Uses of Indie Soldiers?
Many Indie units are quite useful :
* Amazons are great * Shamans are very useful : you can use them for Communions with non Astral nations - just have to build some Matrixes * Scouts ! * Longbowmen and Crossbowmen are better missile troops than most the "national" ones * Even Hvy Inf (the 15-prot type) can be used by "non heavy" nations that have no "cheap" high-prot units (Mictlan, or Jotun that have very hvy troops, but only giants) |
Re: Uses of Indie Soldiers?
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EDIT: PS - Knights cannot be bought underwater either, nor can most indies. The ogres are a suggestion for a tough, cheap unit that DOES NOT EAT, and is not a magic troop. EDIT 2: Given that illithids are giant-sized, and expensive, you need to develop some nature strength anyway so that you can make supply-boost items (feed 'em) and also cast Gift of Health (keep 'em alive) ... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I certainly work towards 5 nature with the squidies for Gift of Health... but it's relatively slow going. It's gonna take two empowerments plus a couple items (Thistle Mace + Moovine Bracelet?) to get there with a Starspawn who has a random in Nature. To deftly tie that back into independent units topic... Druids(2N) or Jade Sorceresses(2N + 2?) could help a great deal in that regard... I'm looking more for semi-quick ways... convievably cavalry could be brought in if your first above water fort is cleverly placed. I have yet to make a pretender for R'yleh with any skill in nature... a Monlith would be a natural fit for that since he has a point in nature and astral already, but he's stuck underwater... at least early... and he doesn't have head or hands slots anyway (so only 1 vine ogre a turn). Same deal for the Void Lurker, but he's even worse since he's immobile and aquatic.... So what are you left with that can be a nature pretender for R'yleh at a reasonable price (I really like good scales)? Arch Mage? He's aquatic... but at least has a bunch of slots... Hmmm... |
Re: Uses of Indie Soldiers?
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Re: Uses of Indie Soldiers?
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[ March 18, 2004, 01:50: Message edited by: Norfleet ] |
Re: Uses of Indie Soldiers?
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I'm starting to play around with a Ghost King, who handles additional paths with relative ease (relative to other R'yleh pretenders anyway)... I'm diggin' him. I was able to make him with 0 points to spare - which always gives me a warm fuzzy feeling. |
Re: Uses of Indie Soldiers?
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And yeah, I agree: The Ghost King is THE R'lyeh pretender of choice. He's stealthy, he's ethereal, he has zero encumberance....well, he lacks the flight and immortality options of the VQ, but he's also only a 90-point chassis. On the other hand, his paths are cheaper, which is handy for a nation that lacks as many loose points as Ermor. Not quite as potent in early expansion as the Vampire Queen, but you make up for it with the very handy Star Children assassins. |
Re: Uses of Indie Soldiers?
I would think that one would pick the void lord if you want an early game SC with R'Lyeh. A ghost king doesn't have the hitpoints to be really effective.
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Besides, 125 points for the Void Lord chassis is robbery. That's more than a Vampire Queen, and Vampire Queens are far more nifty. |
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