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Re: Tien Chi Default
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Re: Tien Chi Default
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Make the difference between luck and misfortune more discernable. Rabe the Bummed |
Re: Tien Chi Default
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Consorts can shut an opponents' economy down HARD. One consort causing unrest can usually be managed with 80-90% taxes - which cuts income by 25%+. Two will require 50% and the unrest will still build without patrolling. Over three and that province is locked down. You can send them straight to your opponents capital without any fear at all with their +30 stealth. It usually only takes five or six consorts to cut an opponents income by nearly half if placed correctly. Forge Rings of Water Breathing + Flying Shoes (each only 5 gems), and you shut down underwater provinces. I can't play T'ien Ch'i without consorts. Red Guards are great. Imperial Crossbows are basically the best crossbow unit you can buy. Mages are sacred so cheaper to maintain. Eunuchs are not at all bad to have around once your past the early game (for that extra insurance). The only mediocre unit is the Prince General, but i still buy them anyway http://forum.shrapnelgames.com/images/icons/icon7.gif . My favorite blessing is Astral-9 for Red Guards; gives them a much greater chance of avoiding 'bad luck' and lets them close ranks. Also means they can charge straight into enemy cavalry and win every time. Best T'ien C'hi build ive come up with is: Oracle w/ 9 Astral 6 Dominion w/ Ceremonial Faith 2 Order, 1 Productivity, 2 Growth Fortified City. This seems to work very well and feels like it fits the theme nicely. |
Re: Tien Chi Default
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Re: Tien Chi Default
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Members of the Second Tier cost 160 gold and have the same +30 stealth rating. Per gold consorts are much more efficient at causing unrest (obviously). For other uses, perhaps, the Illuminati are better. |
Re: Tien Chi Default
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Re: Tien Chi Default
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But ive never had a consort of my own be revealed in test games vs. the computer. Up to Hard. So im happy to use them, and they're cheaper than Bards as well http://forum.shrapnelgames.com/images/icons/icon7.gif . I think reveal is: Spy automatically revealed if ProvinceDefence/Stealth => 1 I don't know how many troops you need to patrol to uncover *X* stealth with *Y* P.Defence. [ March 24, 2004, 03:51: Message edited by: SelfishGene ] |
Re: Tien Chi Default
It's a random chance of detection, not an automatic threshold. Some stealthy units have stealth +0 and can sometimes escape detection in tough provinces where others are sometimes captured the first time.
PvK |
Re: Tien Chi Default
[quote]Originally posted by SelfishGene:
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Re: Tien Chi Default
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Make the difference between luck and misfortune more discernable. Rabe the Bummed </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The difference IS discernable, only there's a large uncertainty on when you'll get Heroes, if any. With Misfortune 2, you only have about 19% chance of getting a Hero in your 20 first turns. Misfortune 1: 33% Luck 0: 46% Luck 1: 56% Luck 2: 64% Luck 3: 71% Also, with the high luck Ratings, there is a decent chance that you will see more than one Hero in that amount of time, or maybe 30 turns. Not bad, if you have good Heroes. Of course, most of the time just your Heroes are not a good reason to take Luck. But the difference IS significant. |
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