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Re: Arduria map + a new one in the works
Quote:
Obviously, this number can be larger if the army consists of longdead hoburgs. But you're seeing a clear problem here. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well hopefully the developers will provide a solution in Dominions_3 for the number of units in battle. Probably the best solution is something similar to what Lords_of_the_Realm_2 did for battles. |
Re: Arduria map + a new one in the works
Dunno how it's done in LotR2, but as a fanatic Medieval: Total War player I'd advocate a method similar to MTW's "reinforcements", but modified to the Dominions system.
For example, there could be an auto-assigned "priority rating" to units (heavier, more expensive and more experienced units have higher priority) that the player would later be able to modify if he so desires. When the battle starts, the game would place all commanders and then pick from the other units according to their priority rating until a set amount of squares (say, 500 per side) are filled. Any leftover units would then arrive on the battlefield when a specified amount of space (50% or whatever) has been freed up by death or retreat, repeating the cycle if necessary. |
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