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Re: Clams overpowered?
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Alas, you weren't there, and I'm not sure we have enough people for a game now. Quote:
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Ultimately, I hold a dim view of people screaming "nerf, nerf, nerf". [ April 16, 2004, 06:38: Message edited by: Norfleet ] |
Re: Clams overpowered?
Isn't it the Ermorian dominion that's allowing for supercombatanthood the broken thing and not the Vampire Queen herself?
About clams making up for the rest of the water path, compare it to this scenario plucked from Warcraft 3. "Undead has crappy melee units. The Abomination and Ghoul simply cannot stand up against heavier hitters like Tauren or Huntresses, heck, they get slaughtered by Riflemen, which they're supposed to counter! Because of this, the only viable strategy is mass Crypt Fiends with Obsidian Statue support and it makes up for Ghoul and Abomination crappiness by being uncounterable, whereas the other strategy is countered by EVERYTHING. So Undead, as a race, is balanced" Of course, this just means that everyone will pick Undead to use Statues and Crypt Fiends and completely neglect all the other units, so they have a force that can beat every enemy without any element of crappiness. Now, for you who aren't experienced with Warcraft, replace "Undead" with "Water", "Crypt Fiends and Statues" with "Clams" and "Ghouls and Abominations" with "the rest of the water path" On a side note, only you can prevent forest fires. Edit: And on another side note, Gargoyles are apparently the new cheese now. Edit 2: I must look like a rambling moron to anyone who can't figure out what I mean... which is probably around 87% of you. *shrug* [ April 16, 2004, 07:15: Message edited by: HotNifeThruButr ] |
Re: Clams overpowered?
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If in a strategy game something is overbalanced ( as evidencied by most people doing it ) then it should be nerfed. That being said I think that the VQ is overbalanced. Actually it's lifedrain that is overbalanced. It really allows for wacky stuf when it is on the SC chassis. By wacky I mean early expansion. I don't know how much I would nerf her though. She costs a lot right now. She has a moderate cost for new magic paths. But something should be done, really. Few pretenders are as good as her our of the gate. Certianly she slows down some as the game progresses, but at the start she is fearsome. Oh and Clams are pretty messed up. Something should be done, really. Don't know what. Perhaps just take the damn things out. Astral pearls are just very powerful. [quote] About clams making up for the rest of the water path, compare it to this scenario plucked from Warcraft 3. [quote] Ahh sweet warcraft. The best RTS ever made. TA was the best engine ( and with extensive moding the best RTS ever ) but WC3 has the whole package right out of the box. And killer match making. Quote:
BTW, you got to love CF + Statues. Decent firepower, great durability. If they had slow they would rule ( cripple is no substitute ). The low micromanagement allows you to take full advantage of the powers of your heros. Quote:
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Re: Clams overpowered?
Piercing beats unarmored much harder than siege does *150% I think, whereas siege does 125% for certain, or as many would put it, "fo' sho'"*
The real problem was that while Riflemen, Archers, and Head Hunters make rock-strewn meat out of gargoes, Death Coil makes meat out of them, so does stone-form-when-they-focus-fire. They should rename Spell Breakers to Crack Addicts... well, Magic Addicts. But we're going off topic now. |
Re: Clams overpowered?
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For a non-hoarder to win against a clam hoarder, he needs to conquer his opponent's provinces and he needs to do it quickly before the hoarder's gem income becomes overwhelming. Fighting your opponent to a standstill actually means you are losing ground. ------- "Well, in our country," said Alice, still panting a little, "you'd generally get to somewhere else -- if you ran very fast for a long time, as we've been doing." "A slow sort of country!" said the Queen. "Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!" [ April 16, 2004, 07:57: Message edited by: Catquiet ] |
Re: Clams overpowered?
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If VQs and Clams were the most powerful things ever, I'd be seeing EVERYONE with a VQ pouring out clams. Clearly, this isn't the case. Plenty of games are won by non-VQs without a sizeable clam hoard. For every game won by a clam hoarder with VQ , many other would-be clam hoarders and VQ drivers are gruesomely beaten to death by rushers before their clamming can give them anything useful. To prove this point, I aim to find a game to pit myself against a would-be VQ clam hoarder and kill him without having the starting VQ or the clam hoard. Grah! Quote:
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[ April 16, 2004, 08:03: Message edited by: Norfleet ] |
Re: Clams overpowered?
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Re: Clams overpowered?
Raising cost sounds really nice, that way, you don't have hordes of clams spawning more and more clams like demon-rabbit-aphrodisiac-cracked up-clams
Demon clams, come unto me! |
Re: Clams overpowered?
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Re: Clams overpowered?
Seems that in order to get lots of clams and have them be useful (that is, not get them first at turn 90), you need to
- produces water mages - use those water mages to go and find water gems - use those water mages to forge clams/turn - use those water gems to forge clams That is what you spend. This has a nice payback, of course. People who do not horde clams can, surely, do other worthwhile things with those resources instead of produce mages, have them find water gems, have them forge clams? This is not to say that Clams might be harder to research, or require 10-water 5-astral pearls to make (my personal choice), but they certainly do not break the game in my opinion. I find the comparison to Warcraft III extremely poor, no offense intended. WIII is an excellent game for what it is, but lacks the diversity found in Dom2. I really dont think there is any "cheese" in Dom2, which is not to say that everything is perfectly balanced (I feel some nations are stronger than others on the whole, but that is just me), just that there is no real comparison to WIII ("when you get to 2 minutes 40 seconds you will have your Beastmaster do XXX while your opponent still needs 20 seconds to get that Grunt out..."). Any nation with good magic gem income capabilities just needs to fight those other nations to a standstill. Yes. But I just think that is easier said than done. Just my opinion, however, and I am a certified newbie. |
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